diff --git a/docs/locale/zh_CN/LC_MESSAGES/CREDITS.po b/docs/locale/zh_CN/LC_MESSAGES/CREDITS.po index 0d54ff9cb5..82d927afec 100644 --- a/docs/locale/zh_CN/LC_MESSAGES/CREDITS.po +++ b/docs/locale/zh_CN/LC_MESSAGES/CREDITS.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: Phobos \n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-09-28 06:05+0800\n" +"POT-Creation-Date: 2026-10-06 16:33+0800\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1399,6 +1399,13 @@ msgstr "赴部队回收站语音" msgid "Customize the country displayed in `Sight`" msgstr "自定义 `Sight` 可见性" +msgid "" +"The parachute animation supports `ShouldUseCellDrawer=no` to remove the " +"hard-coded requirement to use the owner's color palette, while inheriting" +" the animation owner's current country" +msgstr "" +"降落伞动画支持使用 `ShouldUseCellDrawer=no` 解除强制使用拥有者色盘的硬编码,同时继承动画拥有者的当前国家" + msgid "**NetsuNegi**:" msgstr "**NetsuNegi**:" @@ -2661,6 +2668,9 @@ msgstr "自定义 `IdleActionFrequency`" msgid "Customize `DefaultToGuardArea` per gunner mode" msgstr "为不同 IFV 模式自定义 `DefaultToGuardArea` 效果" +msgid "Global default value for `ShouldUseCellDrawer`" +msgstr "`KeepAlive` 添加全局默认值" + msgid "**Ollerus**:" msgstr "**Ollerus**:" @@ -3175,12 +3185,10 @@ msgid "Hotkey for deselect object from current selection" msgstr "从当前已选中对象中取消选中的快捷键" msgid "Hotkey for cycling through the current selection" -msgstr "" -"循环切换当前已选中对象的快捷键" +msgstr "循环切换当前已选中对象的快捷键" msgid "Hotkey for cycling through the types in the current selection" -msgstr "" -"循环切换当前已选中类型的快捷键" +msgstr "循环切换当前已选中类型的快捷键" msgid "" "**Aephiex** - initial fix for Ares academy not working on the initial " diff --git a/docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po b/docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po index 3aa842ffce..d89977ee63 100644 --- a/docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po +++ b/docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Phobos \n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-04 20:18+0800\n" +"POT-Creation-Date: 2026-10-06 16:33+0800\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1730,6 +1730,13 @@ msgid "" " of matching the Veinhole Monster." msgstr "修复了泰伯利亚藤蔓蔓延地表使用了错误的色板而未能与静脉孔怪物匹配的 Bug。" +msgid "" +"The parachute animation supports `ShouldUseCellDrawer=no` to remove the " +"hard-coded requirement to use the owner's color palette, while inheriting" +" the animation owner's current country." +msgstr "" +"降落伞动画支持使用 `ShouldUseCellDrawer=no` 解除强制使用拥有者色盘的硬编码,同时继承动画拥有者的当前国家。" + msgid "Fixes / interactions with other extensions" msgstr "修复或与其他扩展的交互" diff --git a/docs/locale/zh_CN/LC_MESSAGES/New-or-Enhanced-Logics.po b/docs/locale/zh_CN/LC_MESSAGES/New-or-Enhanced-Logics.po index 430ab8adf3..247c0514e3 100644 --- a/docs/locale/zh_CN/LC_MESSAGES/New-or-Enhanced-Logics.po +++ b/docs/locale/zh_CN/LC_MESSAGES/New-or-Enhanced-Logics.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Phobos \n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-04 20:23+0800\n" +"POT-Creation-Date: 2026-10-05 15:35+0800\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -391,6 +391,14 @@ msgstr "" "则从上个动画相同长度的位置开始播放。例如使用两个图形相同但颜色不同的原版动画 `[RING1]` 和 `[PDFXLOC]` " "那么默认层数变化时另一个动画从起始帧开始播放,而如果该句改为 `false` 那么视觉上将会表现为动画在层数改变时变成了另一种颜色继续播放。" +msgid "" +"`CumulativeAnimations.CountIncrement` controls how many active instances " +"are required to move onto next animation in the list. Has to be greater " +"than 0, values below 1 will behave as if it was set to 1 and will output " +"developer warning in the log." +msgstr "" +"`CumulativeAnimations.CountIncrement` 用于控制需要多少层 AE 才会切换到列表中的下一个动画。该值必须大于 0,小于 1 的值将视作 1 处理并在日志中输出开发者警告。" + msgid "" "Attached effect can fire off a weapon when expired / removed / object " "dies by setting `ExpireWeapon`." @@ -433,6 +441,12 @@ msgid "" "tint effect." msgstr "`Tint.VisibleToHouses` 可用于控制哪些所属方可见这些染色效果。" +msgid "" +"`Tint.Cumulative` can be used to customize if the tinting stacks with " +"effects that have `Cumulative` set to true." +msgstr "" +"`Tint.Cumulative` 可用于自定义染色效果是否会跟着 `Cumulative` 设为 true 的 AE 效果叠加。" + msgid "" "`FirepowerMultiplier`, `ArmorMultiplier`, `SpeedMultiplier` and " "`ROFMultiplier` can be used to modify the object's firepower, armor " @@ -5641,8 +5655,8 @@ msgid "" "than `1.0` lengthen the range, values smaller than `1.0` shorten it, and " "`1.0` (the default) leaves it unchanged." msgstr "" -"`VeteranRange` 将会应用于射程计算。大于 `1.0` 的数值会延长装填时间,小于 `1.0` " -"的数值会缩短装填时间,`1.0`(默认值)则保持不变。" +"`VeteranRange` 将会应用于射程计算。大于 `1.0` 的数值会加长武器射程,小于 `1.0` " +"的数值会缩短武器射程,`1.0`(默认值)则保持不变。" msgid "Weapons fired on warping in / out" msgstr "武器在传送时开火" diff --git a/docs/locale/zh_CN/LC_MESSAGES/Whats-New.po b/docs/locale/zh_CN/LC_MESSAGES/Whats-New.po index fb05c8ec3f..da7d476578 100644 --- a/docs/locale/zh_CN/LC_MESSAGES/Whats-New.po +++ b/docs/locale/zh_CN/LC_MESSAGES/Whats-New.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Phobos \n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-09-28 06:05+0800\n" +"POT-Creation-Date: 2026-10-06 16:33+0800\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -51,6 +51,14 @@ msgstr "" "你可以使用迁移工具(可以在 [Phobos 补充资源库](https://github.com/Phobos-" "developers/PhobosSupplementaries) 中找到)通过相应的 sed 脚本文件自动应用大多数更改。" +msgid "0.6" +msgstr "0.6" + +msgid "" +"`Cumulative=true` AttachEffect tint effects now stack. This behaviour can" +" be disabled by setting `Tint.Cumulative=false` on the AttachEffect type." +msgstr "`Cumulative=true` AE 的染色效果现在会叠加。可通过在 AE 上设置 `Tint.Cumulative=false` 以禁用。" + msgid "0.5" msgstr "0.5" @@ -824,8 +832,7 @@ msgstr "" "[杂项内容](Miscellanous.md) 部分找到。你可以用搜索功能快速查找。" msgid "For Map Editor (World-Altering Editor)" -msgstr "" -"对地图编辑器(World-Altering Editor)的更改" +msgstr "对地图编辑器(World-Altering Editor)的更改" msgid "" "Create `Actions.ini`, `Events.ini` and `ScriptActions.ini` in WAE's " @@ -833,8 +840,9 @@ msgid "" "Yuri's Revenge configs in `Config/Default` through `BasedOn`, so those " "can stay untouched." msgstr "" -"在 WAE 的 `Config` 文件夹中创建 `Actions.ini`、`Events.ini` 和 `ScriptActions.ini`" -",内容如下。它们通过 `BasedOn` 基于 `Config/Default` 中的《尤里的复仇》默认配置,所以那些文件可以保持原样。" +"在 WAE 的 `Config` 文件夹中创建 `Actions.ini`、`Events.ini` 和 " +"`ScriptActions.ini`,内容如下。它们通过 `BasedOn` 基于 `Config/Default` " +"中的《尤里的复仇》默认配置,所以那些文件可以保持原样。" msgid "" "If you would rather edit the files in `Config/Default` directly, add the " @@ -843,8 +851,9 @@ msgid "" "entries without `IDOverride` by their position in the file, so inserting " "sections in the middle shifts the IDs of every entry after them." msgstr "" -"如果你更愿意直接编辑 `Config/Default` 中的文件,请将 Phobos 的节添加到每个文件的 **末尾**,并把其它节的键放入同名的现有节中。" -"WAE 会按条目在文件中的位置为没有 `IDOverride` 的条目编号,因此在中间插入节会使其后所有条目的 ID 发生偏移。" +"如果你更愿意直接编辑 `Config/Default` 中的文件,请将 Phobos 的节添加到每个文件的 " +"**末尾**,并把其它节的键放入同名的现有节中。WAE 会按条目在文件中的位置为没有 `IDOverride` " +"的条目编号,因此在中间插入节会使其后所有条目的 ID 发生偏移。" msgid "" "WAE decides how many parameters each event has from its config. A map " @@ -856,16 +865,13 @@ msgstr "" "事件会让 WAE 误读该触发器后续的事件。" msgid "In `Config/Actions.ini`:" -msgstr "" -"在 `Config/Actions.ini`:" +msgstr "在 `Config/Actions.ini`:" msgid "In `Config/Events.ini`:" -msgstr "" -"在 `Config/Events.ini`:" +msgstr "在 `Config/Events.ini`:" msgid "In `Config/ScriptActions.ini`:" -msgstr "" -"在 `Config/ScriptActions.ini`:" +msgstr "在 `Config/ScriptActions.ini`:" msgid "For Map Editor (Final Alert 2)" msgstr "对地图编辑器(Final Alert 2)的更改" @@ -876,9 +882,6 @@ msgstr "在 `FAData.ini`:" msgid "Changelog" msgstr "更新日志" -msgid "0.6" -msgstr "0.6" - msgid "New:" msgstr "新增内容:" @@ -1083,11 +1086,23 @@ msgstr "" "[可自定义当前已选中对象的类型循环顺序与选中概要](User-Interface.md#cycle-type-selection)(by " "FrozenFog)" +msgid "" +"[AttachEffect `CumulativeAnimations` count increment customization](New-" +"or-Enhanced-Logics.md#attached-effects) (by Starkku)" +msgstr "" +"[AE `CumulativeAnimations` 层数增量的自定义](New-or-Enhanced-Logics.md#attached-" +"effects)(by Starkku)" + msgid "" "[More convenient vanilla action script target specification](AI-" "Scripting-and-Mapping.md#more-convenient-vanilla-action-script-target-" "specification) (by NetsuNegi)" -msgstr "[更方便的原版动作脚本目标指定](AI-Scripting-and-Mapping.md#more-convenient-vanilla-action-script-target-specification)(by NetsuNegi)" +msgstr "" +"[更方便的原版动作脚本目标指定](AI-Scripting-and-Mapping.md#more-convenient-vanilla-" +"action-script-target-specification)(by NetsuNegi)" + +msgid "Global default value for `ShouldUseCellDrawer` (by Noble_Fish)" +msgstr "`ShouldUseCellDrawer` 的全局默认值(by Noble_Fish)" msgid "Vanilla fixes:" msgstr "原版问题修复:" @@ -1133,6 +1148,13 @@ msgid "" "(by FS-21)" msgstr "修复了矿石类型不支持在地图和模式 INI 中覆盖的问题(by FS-21)" +msgid "" +"The parachute animation supports `ShouldUseCellDrawer=no` to remove the " +"hard-coded requirement to use the owner's color palette, while inheriting" +" the animation owner's current country (by FlyStar)" +msgstr "" +"降落伞动画支持使用 `ShouldUseCellDrawer=no` 解除强制使用拥有者色盘的硬编码,同时继承动画拥有者的当前国家(by FlyStar)" + msgid "Phobos fixes:" msgstr "Phobos 过往版本问题修复:" @@ -1172,20 +1194,26 @@ msgid "" msgstr "修复了泰伯利亚藤蔓蔓延地表使用了错误的色板而未能与静脉孔怪物匹配的 Bug(by FS-21)" msgid "Fixed script action `18000 Local variable set` doing nothing (by ZivDero)" -msgstr "" -"修复了脚本动作 `18000 局部变量设置` 不起作用的问题(by ZivDero)" +msgstr "修复了脚本动作 `18000 局部变量设置` 不起作用的问题(by ZivDero)" msgid "" "Fixed some of the variable comparison trigger events `512-535` not " "reacting to changes of the variables they compare (by ZivDero)" -msgstr "" -"修复了部分变量比较触发事件 `512-535` 不会对其所比较变量的变化作出反应的问题(by ZivDero)" +msgstr "修复了部分变量比较触发事件 `512-535` 不会对其所比较变量的变化作出反应的问题(by ZivDero)" msgid "" "Fixed operation `8` of trigger action `504 Binary operation` assigning " "the second variable's value instead of doing `~CurrentValue` (by ZivDero)" msgstr "" -"修复了触发动作 `504 变量间计算` 的操作 `8` 会赋予第二个变量的值而不是执行 `~CurrentValue` 的问题(by ZivDero)" +"修复了触发动作 `504 变量间计算` 的操作 `8` 会赋予第二个变量的值而不是执行 `~CurrentValue` 的问题(by " +"ZivDero)" + +msgid "" +"Fixed tint effects on `Cumulative=true` AttachEffects not stacking. This " +"behaviour can be disabled by setting `Tint.Cumulative=false` (by Starkku)" +msgstr "" +"修复了 `Cumulative=true` AE 的染色效果不会叠加的问题。可通过设置 `Tint.Cumulative=false` " +"以禁用(by Starkku)" msgid "Fixes / interactions with other extensions:" msgstr "其他扩展引擎相关的修复/交互:"