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I went through the console code and I don't think there's a way to do exactly that right now. None of the CVARs mirror the console's output onto the screen, and the only on-screen text path is the regular player-message line at the top (controlled by messages).

The closest things that exist:

  • print "your text": prints a player message on screen. Under the hood it's the same HU_PlayerMessage() the game uses for "Picked up a shotgun" etc., so it shows in the normal message line, not a separate one.
  • messages on: makes sure player messages are shown at all.
  • groupmessages: controls whether repeated identical messages get grouped, if you're seeing them collapse.

So a separate "last console lin…

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@NimanthaData
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