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{
"name": "com.brightlib.fsms",
"version": "2.0.0",
"displayName": "Bright FSMs",
"description": "A flexible collection of finite state machine architectures for controlling characters, UI, and overall game flow.",
"unity": "2018.2",
"unityRelease": "15f1",
"author":
{
"name": "Silvio Carrera",
"url": "https://github.com/carreraSilvio/BrightStateMachine"
},
"samples":
[
{
"displayName": "01 - LightSwitchFSM",
"description": "Simple FSM that demonstrates transitions between two states: ON and OFF.",
"path": "Samples~/01 - LightSwitchFSM"
},
{
"displayName": "02 - HierarchicalFSM",
"description": "HierarchicalFSM that demonstrates how to create a state with sub states to reduce transitions.",
"path": "Samples~/02 - HierarchicalFSM"
},
{
"displayName": "03 - MenuFSM",
"description": "PushdownFSM that demonstrates how to push and pop states to preserve history.",
"path": "Samples~/03 - MenuFSM"
},
{
"displayName": "04 - ActorFSM",
"description": "Complex FSM with generic type FSM<Actor> demonstrating how to separate state from behaviour.",
"path": "Samples~/04 - ActorFSM"
},
{
"displayName": "05 - LayeredFSM",
"description": "LayeredFSM example where one Actor has multiple FSMs working together and comunicating via events.",
"path": "Samples~/05 - LayeredFSM"
}
]
}