Repository navigation
Expand file tree
/
Copy pathmake-weekly
More file actions
executable file
·130 lines (109 loc) · 3.73 KB
/
Copy pathmake-weekly
File metadata and controls
executable file
·130 lines (109 loc) · 3.73 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
#!/bin/bash
# Clear old installers
os_name=`uname -s`
no_upload=$1
if [ ${os_name} = "CYGWIN_NT-6.1" ]; then
echo Building CodeLite for Windows...
# Windows
cd /cygdrive/c/src/codelite
# Update our source tree
echo "Pulling CodeLite changes..."
git pull --rebase
if [ $? -ne 0 ]; then
exit $?
fi
echo "Pulling wxCrafter changes..."
cd wxcrafter
git pull --rebase
if [ $? -ne 0 ]; then
exit $?
fi
cd ..
export PATH=/cygdrive/c/Program\ Files/CodeLite:/cygdrive/d/software/Inno\ Setup\ 5/:$PATH
export WXCFG=gcc_dll/mswu
export WXWIN=D:/src/wxWidgets
# Initiate the build
cmd /c "C:\Program Files/CodeLite/codelite-make.exe" \
--workspace=LiteEditor.workspace \
--project=CodeLiteIDE --config=Win_x64_Release --execute
# Build wxCrafter
echo Building wxCrafter for Windows...
cd /cygdrive/c/src/codelite/wxcrafter
# Initiate the build
cmd /c "C:\Program Files/CodeLite/codelite-make.exe" \
--workspace=wxcrafter.workspace \
--project=wxcrafter --config=Win_x64_Release --execute
# Build wxCrafter
echo Building Utils for Windows...
cd /cygdrive/c/src/codelite/codelite_utils
# Initiate the build
cmd /c "C:\Program Files/CodeLite/codelite-make.exe" \
--workspace=codelite_utils.workspace \
--project=build_all --config=Win_x64_Release --execute
# Package
cd /cygdrive/c/src/codelite/InnoSetup
rm -f output/*.exe
# Compile
iscc codelite64_mingw.iss
# upload the binaries
if [ "${no_upload}" != "--no-upload" ]; then
cd output
output_file=`ls -l *.exe |awk '{print $9;}'`
output_file_7z="${output_file%.*}"
output_file_7z=${output_file_7z}.7z
# Zip it
/usr/bin/7za a ${output_file_7z} ${output_file}
# Echo the sha1sum
/usr/bin/sha1sum ${output_file_7z} ${output_file_7z}
scp ${output_file_7z} root@codelite.org:/var/www/html/downloads/codelite/weekly/wip
# update the owner
ssh root@codelite.org 'chown -R www-data:www-data /var/www/html/downloads/codelite/weekly/wip'
fi
else
cd build-release
curdir=`pwd`
builddir=`basename ${curdir}`
if [ ${builddir} != "build-release" ]; then
echo "You must run this script from CodeLite root folder"
exit -1
fi
# Clear old installers
os_name=`uname -s`
if [ ${os_name} == "Darwin" ]; then
echo rm -f codelite.app.tar.gz
rm -f codelite.app.tar.gz
else
echo rm -fr *.deb
rm -fr *.deb
fi
# Update our source tree
echo "Pulling CodeLite changes..."
git pull --rebase
if [ $? -ne 0 ]; then
exit $?
fi
echo "Pulling wxCrafter changes..."
cd ../wxcrafter
git pull --rebase
if [ $? -ne 0 ]; then
exit $?
fi
cd ../build-release
# Build and upload
if [ ${os_name} == "Darwin" ]; then
cmake -DCMAKE_BUILD_TYPE=Release .. -DWITH_PCH=1
make -j4 && make install
if [ "${no_upload}" != "--no-upload" ]; then
tar cvfz codelite.app.tar.gz codelite.app/*
scp codelite.app.tar.gz root@codelite.org:/var/www/html/downloads/codelite/weekly/wip
fi
else
cmake -DCMAKE_BUILD_TYPE=Release -DMAKE_DEB=1 -DCOPY_WX_LIBS=1 ..
make -j4 && make package
if [ "${no_upload}" != "--no-upload" ]; then
deb_file=`ls -lt *.deb|awk '{print $9;}'|head -n 1`
echo Uploading deb file ${deb_file}
scp ${deb_file} root@codelite.org:/var/www/html/downloads/codelite/weekly/wip
fi
fi
fi