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My Project

A small Unity project built with Unity 6 and the Input System. The player collects pickups, a camera follows the player, and an enemy chases the player using a NavMeshAgent.

Live Link: https://play.unity.com/en/games/d60f7848-5bc7-479b-8a6b-55f08eee14d6/rollaballbuild

Features

  • Player movement with Unity Input System
  • Pickup collection and score tracking
  • Win condition when all pickups are collected
  • Enemy AI that follows the player
  • Follow camera
  • Rotating pickup objects

Controls

  • Move: configured through the Input System action named Move
  • Use your current Input Actions bindings for keyboard, mouse, or controller

Gameplay

  • Collect all pickups to win.
  • If the enemy touches the player, the player loses.
  • When all pickups are collected, the enemy is removed and the win text appears.

Project Structure

Requirements

  • Unity 6.0.5f1
  • Universal Render Pipeline
  • Input System package
  • AI Navigation package
  • TextMesh Pro

Setup

  1. Open the project in Unity Hub.
  2. Let Unity import the packages and regenerate project files.
  3. Open the main scene from the Scenes folder.
  4. Assign the player, enemy, camera, UI text objects, and pickup tags in the Inspector.
  5. Make sure the enemy has a NavMeshAgent component and the player has the correct Rigidbody and collider setup.

Notes

  • This project uses Unity meta files, so keep .meta files under version control.
  • Generated folders like Library, Temp, Logs, and Build output should not be uploaded to GitHub.
  • If you change Input System bindings, update the Move action accordingly.

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