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feat: SG-42200: 10-bit Metal presentation - #1327

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feat: SG-42200: 10-bit Metal presentation

Linked issues

Summarize your change

Adds a macOS-only 10-bit Metal presentation path for OpenRV when the user requests 10+2 display format and the hardware supports it. IPCore still renders through an offscreen OpenGL 2.1 context (GL-on-Metal); the new backend delivers pixels to the screen via IOSurface → CALayer instead of a QOpenGLWidget swap chain.

The work is built on a platform-neutral view abstraction that decouples RvDocument from GLView: shared code routes through viewWidget() and the session's control video device, so alternative backends (this Metal path, and the existing Vulkan 10-bit path on Linux) can plug in without touching every call site.

When 10-bit Metal is unavailable or fails at runtime, the app falls back to the legacy OpenGL GLView with logging.

Describe the reason for the change

OpenRV's main window has historically been a QOpenGLWidget. True 10-bit display on macOS is unreliable through that path: requesting a 10+2 GL surface format does not reliably produce correct scanout, and a QOpenGLWidget anywhere in the window hierarchy can force Qt onto _NSOpenGLViewBackingLayer, breaking CALayer/IOSurface presentation (including 4× tiling artifacts with device pixel ratio scaling).

This PR introduces a dedicated MetalView (native NSView + CALayer backed by IOSurface) and QTMetalVideoDevice, which wraps it as a TwkGLF::GLVideoDevice so ImageRenderer and the rest of IPCore continue to render into offscreen FBOs unchanged. The zero-copy path blits RGBA16F → IOSurface-backed RGB10_A2; when GL–IOSurface interop is unavailable, a GPU-blit + packed readback fallback avoids the previous per-pixel CPU pack loop (~25M float ops/frame at 4K).

Additional fixes address real usability bugs on the new path: black flash on window re-expose (alt-tab / uncover), context/thread safety for upload threads, interop failure retry instead of permanently disabling zero-copy, and diagnostics overlay integration via Qt::AA_ShareOpenGLContexts.

Describe what you have tested and on which operating system

  • macOS — Apple Silicon, 10-bit-capable display, USE_METAL=ON, 10+2 display prefs: main window presents correctly, no banding vs 8-bit GL path
  • macOS — Alt-tab / window uncover: no black flash; last frame re-presented immediately
  • macOS — Resize, Live Review panel, activity timer / playback scrubbing
  • macOS — Fallback when supports10BitPresentation() fails or GL context creation fails → GLView with log message
  • macOS — CPU fallback path when IOSurface GL interop unavailable (performance acceptable vs old float readback loop)

OS tested: macOS (version / hardware — please confirm)

Add a list of changes, and note any that might need special attention during the review

Core architecture (review carefully)

Area Change
View abstraction RvDocument uses QWidget* m_viewWidget + viewWidget() instead of hardcoded m_glView; MuUICommands / PyUICommands updated for null-safe coordinate mapping
RvApplication Tolerates null view(); primary display group driven by session control video device
MetalView QWidget with WA_PaintOnScreen / WA_OpaquePaintEvent, paintEngine() → nullptr, IOSurface cache + re-present on expose, coalesced UpdateRequest, renderImmediately() for synchronous redraw
QTMetalVideoDevice Offscreen GL render FBO → IOSurface ring buffer (zero-copy) or GPU-blit flip FBO + packed glReadPixels (CPU fallback); interop failure latch with periodic retry
RvDocument Selects MetalView vs GLView when 10+2 prefs + MetalView::supports10BitPresentation(); fallbackMetalToGLView() on context failure
ImageRenderer / Session Upload-thread device sharing, synchronous upload fallback, explicit GL flush

Known limitations (not blockers, but reviewers should be aware)

  • Metal activates only when 10+2 display prefs are set and hardware check passes; changing prefs requires a new window
  • Hardware stereo (shutter glasses) not supported on Metal; software stereo modes should work
  • VSync, double-buffer, GL pixel format prefs are no-ops while on Metal (apply after GL fallback)
  • Presentation Mode secondary displays remain 8-bit (separate DesktopVideoDevice path, not ported)

@cedrik-fuoco-adsk
cedrik-fuoco-adsk force-pushed the metal-10bit-macos branch 2 times, most recently from f4e483d to 4c71ed7 Compare July 6, 2026 14:55
cedrik-fuoco-adsk and others added 28 commits August 31, 2026 09:57
… baseline

`-debug gpu` only toggled ImageRenderer's GL reporting, and the flag was
named after that one consumer. The Vulkan presentation work needs the same
switch to gate its own diagnostics, so rename it to the backend-neutral
debugGpu() and keep reportGL() as thin deprecated forwarders for existing
callers.

Under the flag, the GL viewport now reports a one-shot baseline that answers
"why did I only get 8 bits per component" without a second run: the format
GLView asked for, the format Qt negotiated, the context Qt actually created,
the screen depth, the GL vendor/renderer/version, and -- on Linux -- which
display server we are on. glDebugFormatSummary()/glDebugEnvOrUnset() live in
GLView.cpp and are shared with GLWindow, which owns the post-negotiation half
of that report.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
The 10-bit presentation backend needs <vulkan/vulkan.h> and the loader, so
add Vulkan to the managed dependency set rather than requiring a VULKAN_SDK
environment variable or a setup-env.sh on the developer's machine.

Vulkan here is Vulkan-Headers plus Vulkan-Loader, fetched from hash-pinned
Khronos tarballs and modeled on glew.cmake. RV consumes only those two: every
API call goes through vkGetInstanceProcAddr/vkGetDeviceProcAddr, so no
validation layers or shader tools are pulled in. RV_DEPS_PREFER_INSTALLED
still lets a system Vulkan win via the built-in FindVulkan module or the
`vulkan` pkg-config module.

FORCE_LIB pins the install dir to install/lib so the loader lands in a
deterministic place across RHEL (lib64) and non-RHEL. Only Linux and Windows
include it; macOS presents through Metal.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
…idge

ImageRenderer's pipeline -- renderMain, the shader cache, the paint effects --
is GL code, and rewriting it for Vulkan is not on the table. So keep rendering
in GL and change only the final present: this device wraps a VulkanWindow as a
TwkGLF::GLVideoDevice, so everything above it runs unchanged while the frame
reaches the screen through a Vulkan swapchain that can actually carry 10 bits
per component.

RV renders into a GL texture that is exported to Vulkan as a shared image
(external memory, plus external semaphores for the GL/Vulkan handoff), which
VulkanWindow then blits into the swapchain. The device owns the GL side of
that bridge: ensureGLContext() creates the context lazily and joins the
Qt::AA_ShareOpenGLContexts group so FTGL font-atlas uploads land somewhere the
atlas texture has storage, and the shared image is re-exported when the
viewport is resized.

The eventWidget is the QWindow's container QWidget, which QTTranslator needs
for coordinate mapping (height/mapToGlobal) and mouse grab -- a QWindow alone
cannot serve those.

Not built yet; the CMake wiring lands with the integration commit.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
VulkanWindow is the native presentation surface: it owns the instance, device,
swapchain and per-frame sync, picks a 10-bit format when the surface offers
one, and blits the shared GL image exported by QTVulkanVideoDevice into the
swapchain. Presentation is pipelined rather than one-frame-in-flight, so a
frame does not end in a blocking vkWaitForFences under FIFO vsync -- that is
what kept dragging a dock splitter over the media view from starving the Qt
event loop and stalling playback. Resizes reuse the exported image and
recreate only the swapchain where they can.

VulkanView is the host QWidget that embeds it via createWindowContainer() and
owns the video device. This is deliberately the same shape as GLView/GLWindow:
keeping the viewport on a native window of its own, rather than on a widget Qt
composites into the top-level, keeps the main window off a render-to-texture
composite path, and it leaves the two backends sharing one set of embedding
and lifetime rules instead of two.

VulkanBuildProbe.cpp holds one direct vkGetInstanceProcAddr reference so a
Linux/Windows build proves headers and loader link availability up front
instead of failing deep in the presentation code.

Not built yet; the CMake wiring lands with the integration commit.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
Builds the Vulkan sources and switches RvDocument over to creating a
VulkanView instead of a GLView on Linux and Windows, with a runtime fallback
to GLView (fallbackVulkanToGLView) when instance/device/swapchain creation
fails so a machine without a usable Vulkan driver still starts.

That fallback is why the rest of this is a spread of small changes rather than
one call site. RvDocument::view() is the GL-only accessor and is null on the
Vulkan path, so backend-neutral callers move to viewWidget() (the host QWidget)
or viewVideoDevice() (the active presentation device):

  - MuUICommands/PyUICommands used view() for coordinate mapping, cursor and
    focus. Wrapping a null QWidget* for Mu made the Session Manager's event
    filter dereference null and crash.
  - RvApplication called view()->makeCurrent() and view()->videoDevice()
    unconditionally; there is no GL context to make current when presentation
    is Vulkan, and the primary display group now comes from the session's
    control device.
  - DesktopVideoDevice is constructed with a null GL share device on this path;
    it falls back to the default surface format and no explicit share context,
    which Qt::AA_ShareOpenGLContexts already covers.

main.cpp keeps Qt::AA_ShareOpenGLContexts for a second reason now: with no
GLView to chain from, QTVulkanVideoDevice::ensureGLContext() joins that global
group instead.

The CMake change compiles the Vulkan sources only on Linux and Windows and
promotes WIN32_LEAN_AND_MEAN to target scope, since vulkan_win32.h includes
<windows.h> unconditionally and the legacy winsock.h that drags in collides
with the winsock2.h Qt pulls in. MuUICommands/PyUICommands guarded their GL
includes *inside* `#ifndef WIN32_LEAN_AND_MEAN`, so a target-scope define
would have skipped those includes entirely -- the `#endif` now closes the
define guard before the includes.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
RvSettings could fail to persist with AccessError (err: 1) on Windows for two
independent reasons.

QSettings writes atomically by default -- temp file plus rename -- and the
rename fails if security software has RV.ini open at that instant. Writing
directly to the file removes that failure point (setAtomicSyncRequired, Qt
5.13+).

QSettings with IniFormat also does not create the parent directory on Windows,
so the very first sync() on a clean machine fails outright. Create it before
use.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
…estroyed (#61)

Fixes the SIGSEGV on quit that Bernard hit on Rocky 8 with a 10-bit
monitor and the new Vulkan present path. Repros with nothing but launch
RV, quit RV.

## Root cause

Crash is inside the NVIDIA driver under `vkDestroySwapchainKHR`
(`VulkanWindow.cpp:796`), reached from `~VulkanWindow`:

```
QEventLoop::exec -> sendPostedEvents -> QObject::event (DeferredDelete)
  -> ~RvDocument -> deleteChildren -> ~VulkanView -> ~QWidget
    -> QWindowContainer::~QWindowContainer()      <- frame 15
      -> ~VulkanWindow (VulkanWindow.cpp:132)     <- frame 13
        -> cleanupSwapchain (:796 = vkDestroySwapchainKHR)
          -> SIGSEGV  (SEGV_MAPERR @ 0x2b)
```

Disassembling `QWindowContainer::~QWindowContainer()` in the shipped Qt
6.5.3 shows the ordering problem directly:

```
1e8172:  call  QWindow::destroy()@plt     <- destroys the QPlatformWindow (X drawable + VkSurfaceKHR)
1e8199:  call  *0x20(%rax)                <- only *then* the virtual dtor -> ~VulkanWindow
```

By the time `~VulkanWindow` runs, the surface the swapchain was created
against is gone, so the driver dereferences a dead object.

Qt makes that `destroy()` call explicitly so a `QEvent::PlatformSurface`
/ `SurfaceAboutToBeDestroyed` is delivered *while the surface is still
alive* — that is the documented hook for exactly this. `VulkanWindow`
didn't handle the event, so it never got a chance to clean up in time.
`exposeEvent()`'s `handle() != m_initializedHandle` check notices the
same situation on the reparent path, but only after the fact.

## Change

- New `VulkanWindow::releaseVulkanResources()`: the full teardown
(shared images -> swapchain -> device), resetting to the
pre-`initialize()` state.
- `QEvent::PlatformSurface` handled at the **top** of `event()`, ahead
of the `m_stopProcessingEvents` and null-device early-outs, since those
would otherwise swallow it.
- `~VulkanWindow` and `handleSurfaceLost()` both route through it. The
destructor is now a backstop that is normally a no-op.
- `QTVulkanVideoDevice::releaseSharedGLObjects()`, called first from
`releaseVulkanResources()`, so the GL-side imported memory
objects/semaphores never outlive the Vulkan memory they alias.

That last one closes a **second instance of the same defect** on the
live reparent path (the one your comments call out as triggered by
inserting a `QWebEngineView`). Forcing a platform-window
destroy+recreate aborts on the current branch with `free(): double free
detected in tcache 2`.

## Verification

Rocky 8, NVIDIA T1000 8GB, 10-bit monitor. Confirmed via `-debug gpu`
that every run was really on `A2B10G10R10_UNORM_PACK32` with `first
frame path = GPU-interop` (not the CPU fallback or the GL fallback).

| Test | Before | After |
|---|---|---|
| launch + quit, x8 | crashes at `cleanupSwapchain:796`, stack matches
the report | 8/8 clean |
| launch + quit via the Quit action, x8 | 2/3 crashed | 8/8 clean |
| destroy + recreate platform window (reparent path) | `free(): double
free detected`, SIGABRT | clean teardown + full re-init |
| `smptebars` playback + quit | — | clean, still `GPU-interop /
A2B10G10R10 / 10-bit` |

The crash is flaky (roughly 2 in 3 on this box), so the counts matter
more than any single run.

## Notes

- Nothing here changes the present path itself, only teardown ordering.
- `handleSurfaceLost()` still exists and still works, but is now a late
backstop rather than the primary detection — the surface event gets
there first, so its `m_initialized && handle() != m_initializedHandle`
condition should normally be false.
- Only tested on Linux/X11. The same `QWindowContainer` ordering applies
on Windows, so it should fix it there too, but I have no 10-bit Windows
box to confirm on.
…ace selection

A 10-bit viewport was entirely black on NVIDIA/Windows -- not just the media,
but RV's own overlay geometry, so the whole GL->Vulkan frame was being lost --
while the same build was correct on AMD.

createSwapchain() picked the swapchain format by matching VkFormat alone and
ignored the colour space it was paired with. A surface in HDR mode advertises
A2B10G10R10 more than once, once per colour space, and the enumeration order is
vendor-specific: NVIDIA lists HDR10_ST2084 ahead of SRGB_NONLINEAR, AMD lists
SRGB_NONLINEAR first. Taking the first format match therefore handed NVIDIA a PQ
swapchain fed with RV's sRGB-encoded pixels. Under ST2084 an sRGB 0.2 lands near
2 nits and 0.5 near 90, so RV's dark viewport and its dark overlays read as
black. Neither driver is at fault: the spec does not define this order.

Select on the (format, colourSpace) pair, requiring SRGB_NONLINEAR, which is the
only correct pairing for an sRGB renderer. A second pass accepts any colour space
so the choice can never become worse than before, and warns when it has to.

Alongside that, three things that let the failure be silent and black rather
than degraded:

* The exported shared image was never a dedicated allocation.
  vkGetImageMemoryRequirements2 + VkMemoryDedicatedRequirements is now consulted
  and VkMemoryDedicatedAllocateInfo chained when the driver asks for it, with GL
  told to match via GL_DEDICATED_MEMORY_OBJECT_EXT -- EXT_memory_object requires
  both sides to agree. AMD's Windows driver reports requiresDedicatedAllocation
  for this image, so the previous binding was invalid there too. The instance is
  now created at Vulkan 1.1, which the 2-variant query requires.
  RV_VULKAN_DISABLE_DEDICATED_ALLOCATION reverts it.

* No GL call on the interop path was error-checked, so a rejected import left an
  incomplete texture, the blit was dropped, and Vulkan presented an image that
  was never written. The path now checks glGetError() after the import and after
  the wait/blit/signal, names the failing step, and demotes that device to the
  CPU present path for good. Errors are drained immediately before the sequence,
  because session->render() legitimately leaves some pending and blaming those
  on the interop path would demote a healthy device.

* The NVIDIA OPTIMAL-tiling workaround was gated to Linux although its rationale
  -- one driver core behind GL and Vulkan -- holds on Windows too. Widened.

The diagnostics that identify all of the above now print without -debug gpu:
Vulkan device, GL vendor/renderer, chosen format *and colour space*, shared-image
tiling and dedicated-allocation decision, and the present path. The surface
format list prints once per window. The present-path report also replaces a
first-frame-only latch that reported CPU-fallback/UNDEFINED for devices that ran
on interop for the rest of the session.

Verified on AMD Radeon 740M / Windows: SRGB_NONLINEAR chosen, tiling LINEAR,
memory dedicated, present path GPU-interop, across an 8/10-bit backend swap and
a resize. Not yet verified on NVIDIA or Linux.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
…t probe and the viewport

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
VulkanWindow::render() presented either the session output device or the
main viewport, never both. Unlike the GL path, where QOpenGLWidget
composites the control widget after paintGL regardless, the Vulkan
viewport only appears via an explicit present -- so once presentation
mode was on the main window sat on a stale frame. Present the viewport
unconditionally, then additionally present a distinct output device.

Also guard render() on m_initialized: initialize() runs from
exposeEvent(), but resizeEvent() also calls requestUpdate(), so an
UpdateRequest can reach the present path before the surface and
swapchain exist. And present once from exposeEvent() for a doc-less
window, which is a passive presentation output whose render() returns
early at !session and would otherwise stay blank until the next
main-view frame.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
… output

The presentation output went through DesktopVideoDevice's OpenGL
ScreenView even when the main view was already presenting 10-bit through
Vulkan, so the second display was capped at 8 bits.

Add a DesktopVideoDevice subclass that delivers the frame through a
Vulkan swapchain instead. It reuses the base class's frame handoff
wholesale -- transfer()/transfer2() composite into
m_viewDevice->defaultFBO() exactly as they do for the ScreenView, every
stereo mode included -- and overrides only the window lifecycle and the
present, since Vulkan has no QOpenGLWidget auto-composite.

The output window is a top-level VulkanView constructed with a null doc.
That null doc is what makes it passive: VulkanWindow::render() returns
at !session, requestGLFallback() returns at !m_doc, and
presentationAllowed() guards on it, so a presentation surface never
drives the session nor drags the main window into a GL fallback.

Supporting changes:

- QTVulkanVideoDevice::fboID() reports the offscreen FBO once it exists.
  DesktopVideoDevice::transfer() returns early while the view device
  reports 0, which is how the first composite is deferred until the
  target exists -- without the override it would never composite.
- A doc-less VulkanView keys its device name on the view rather than the
  doc, which would otherwise collide across screens.
- DesktopVideoDevice::shouldUseVulkanPresentation() is the single
  GL-vs-Vulkan rule, used both by createDesktopVideoDevices() and by the
  RvDocument constructor so the main view and the presentation output
  cannot disagree on the backend.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
DesktopVideoDevice's constructor calls addDefaultDataFormats(), whose
depth defaults to 8, so a VulkanDesktopVideoDevice reported "RGB8" in
Preferences > Video, in the top-view toolbar's device table and in
humanReadableID() while presenting through a 10-bit swapchain.

This was only ever a labelling bug, not truncation: depth is used solely
to build the description string, and DesktopDataFormat forwards to
DataFormat(const std::string&), which sets iformat = RGBA16F. That
iformat is what picks the render target, so the presentation path is
RGBA16F -> GL_RGB10_A2 shared texture -> A2B10G10R10 swapchain
throughout. The number shown to the user was simply wrong.

Two consequences worth knowing:

- The persisted preference is safe. RvPreferences stores "dataFormat" as
  an index and setVideoDeviceStateFromSettings reads it back with
  toInt(); addDefaultDataFormats appends the same six stereo modes in
  the same order at any depth, so a user's stereo choice survives a
  GL <-> Vulkan device rebuild.
- -presentData matches by description string, so "-presentData RGB8" no
  longer selects anything on a Vulkan presentation device, and a display
  profile saved against a VideoAndDataFormatID ending in RGB8 will not
  be found once the device reports RGB10. The coarser ModuleNameID and
  DeviceNameID profiles are unaffected.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
…kend changes

The presentation devices were built once at startup and only ever had
their share device re-pointed afterwards, so their backend was frozen at
whatever it was at launch. After a main-view backend transition the
second display went black.

Add DesktopVideoModule::rebuildDevices(), which re-evaluates the
GL-vs-Vulkan rule and rebuilds the per-screen devices to match. It is a
no-op returning false when the backend has not changed, so an unrelated
depth change does not put a teardown transient on the second display; on
a real change it closes each open device before destroying it, so no
swapchain or ScreenView resources leak. It deliberately does not touch
the session output device, because the devices it destroys may be
referenced as that output.

Add RvApplication::rebuildDesktopVideoDevices() to orchestrate: rebuild,
re-bind the share device afterwards (so it never writes to an
about-to-be-destroyed device), and re-open the presentation output,
re-resolved by name through Options::presentDevice rather than by a
pointer the rebuild may have invalidated.

The critical piece is refreshing the session graph on a real rebuild.
The DisplayGroupIPNodes built at startup by setPhysicalDevices still
held the destroyed device pointers, so a later
setOutputVideoDevice(newDevice) -> connectDisplayGroup ->
findDisplayGroupByDevice(newDevice) matched nothing and silently
no-op'd. That is the reported 10 -> 8 -> 10 -> enable-presentation
black-screen repro, and it has to run even while presentation is off,
since the pointers can change then and only be bound as the output
later.

Both hand-rolled setShareDevice loops in RvDocument now call through
this instead.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
…t change

Selecting 10-bit while running on the OpenGL GLView ran the display
output through rebuildGLView() at 10 bits. OpenGL cannot present 10-bit
on the affected hardware (Mesa GLX, Windows WGL negotiation), so the
rebuild failed validity, popped a misleading "Display Configuration is
Invalid" dialog and zeroed the preference on the way out. The backend
was otherwise fixed at window construction, so a depth change needed a
restart.

setDisplayOutput() now persists the requested depth to both Options and
QSettings before doing anything else -- it never zeroes the preference
-- and then applies it:

- 10-bit while on GLView: promote the live view with
  swapGLViewToVulkan() when the probe says 10-bit can be presented, or
  show an honest "this display cannot present 10-bit output" dialog and
  stay at 8-bit when it cannot. The GL rebuild path is never reached for
  a 10-bit request on these platforms.
- 8-bit or default while Vulkan is live: fall back with
  fallbackVulkanToGLView(), which rebuilds GLView from the depth just
  persisted. That direction is always available, so it needs no restart.

swapGLViewToVulkan() is the forward mirror of fallbackVulkanToGLView().
It commits optimistically: VulkanWindow creates its surface and
swapchain from exposeEvent(), so initialization cannot be verified
synchronously. m_vulkanView is assigned before show() because the
existing backstop -- requestGLFallback() -> fallbackVulkanToGLView() --
is guarded on it, and render() no-ops until initialized, so nothing
presents to an uninitialized swapchain. Worst case is a brief blank
frame during the swap.

m_glView is set to null on the Vulkan path because backend-neutral code
across RvDocument keys the active backend on (!m_glView). The old GLView
is lazy-deleted on a timer, mirroring rebuildGLView, since deleting it
inline while the swap is settling can dump core.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
…View

Disabling presentation mode aborted with

  ASSERT failure in Rv::VulkanView: "Called object is not of the correct
  type (class destructor may have already run)", qobjectdefs_impl.h:121

VulkanDesktopVideoDevice::close() deletes its VulkanView directly. The
~VulkanView body runs first, then ~QWidget destroys the widget's own
QWidgetWindow and its children -- both of which emit destroyed() at a
point where the VulkanView sub-object no longer exists. Qt's
assertObjectType dynamic_casts the receiver before invoking a member
slot, that cast fails, and Q_ASSERT_X aborts.

A presentation output view is what makes this reachable. It is
top-level, so window() returns the view itself and watchParentWindow()
connects parentWindowDestroyed to its *own* QWidgetWindow, which dies
with it. The main view watches the enclosing document window, which
outlives it, so it never delivered the signal during destruction.

Fix both ends. The destructor severs the watched-window connection and
the viewport-window destroyed lambda before the base destructors run --
the lambda would not assert, being a functor, but would write
m_vulkanWindow through a dangling this. And watchParentWindow() no
longer watches anything when the view is its own top level: the point
of that machinery is surviving Qt replacing the *enclosing* window, and
a standalone output window has no enclosing tree to lose.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
With 10-bit presentation enabled, an annotation stroke drew its first
point and then stopped following the pointer. 10-bit alone was fine.

Session::askForRedraw() redraws the control device *and* the output
device, and it runs from arbitrary places -- including a mouse-motion
handler, mid-stroke, with the main view's GL context current.
VulkanDesktopVideoDevice::redraw() presented from there, and presenting
means QTVulkanVideoDevice::syncBuffers(), which makes its own offscreen
context current and never restores the previous one. The stroke's first
point landed, the context was then silently swapped out from under the
paint code, and every subsequent GL call went to the presentation
device's context. It also ran a full vsync-blocking swapchain present
per motion event.

The GL output path never had this problem: its syncBuffers() is a
QOpenGLWidget update(), which schedules a composite without touching the
current context.

Make redraw()/redrawImmediately() do nothing. The present is already
driven in-frame: askForRedraw() redraws the control device too, which
schedules VulkanWindow::render(), which renders, composites into this
device via the inherited transfer(), and presents it through
syncBuffers(). A doc-less presentation window also presents once on
expose, so it is never left blank.

Restore the viewport's context in VulkanWindow::render() after
presenting the output device, for the same reason -- otherwise
postRender() and everything after the frame run with the presentation
device's context current.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
A doc-less VulkanView is a passive presentation output owned by a
VulkanDesktopVideoDevice: it is composited into and presented by that
device and must never take part in input handling. Giving it focus is
actively harmful -- a second focusable top-level fights the main window
for activation, and the resulting WindowActivate storm starves the event
loop, which was observed as annotation strokes never receiving their
drag events.

Build a passive output with no focus, no focus proxy and no event
widget, so QTVulkanVideoDevice never creates a translator for it and
VulkanWindow::event() bails at !hasTranslator() -- the window is inert
by construction rather than relying on each handler to notice it has no
document. WA_ShowWithoutActivating keeps show() from stealing
activation, and WindowDoesNotAcceptFocus keeps the window manager from
handing it back later.

Also correct the reasoning in VulkanDesktopVideoDevice::redraw(): it
claimed Session::askForRedraw() reaches it, which it cannot, because
askForRedraw() casts to TwkGLF::GLVideoDevice while every desktop
output device derives from the sibling GLBindableVideoDevice. The empty
override still matters, because DesktopVideoDevice::syncBuffers() does
reach redraw().

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
…ug gpu

Presentation-mode latency could not be attributed from the outside:
the frame loop, the GPU, the swapchain and the Qt event loop all
plausibly explain "the annotation trails the cursor", and guessing
between them wasted several rounds. Measure them instead.

VulkanWindow::render() now accumulates an averaged breakdown every 60
frames -- session->render(), viewport present split into fence-wait vs
acquire, output present, postRender, and the loop period -- plus the
pointer side: per-event handler cost, eventToRender (input to
start-of-render), and eventToRetire.

eventToRetire is the one that matters and the one nothing measured
before: the age of the pointer event a frame answered, closed out when
that frame's GPU work retires, sampled with a non-blocking
vkGetFenceStatus poll per slot per frame. It is end-to-end interactive
latency. eventToRender covers only the input half, and stayed flat at
~4.5ms across every configuration while the feel changed completely,
which is precisely why it explained nothing.

GLWindow gets the comparable subset so the two backends can be read
side by side. It has no mainPresent term by construction: QOpenGLWindow
swaps the control surface after paintGL returns, so that cost lands
outside the measured region.

QTVulkanVideoDevice reports its present path (GPU-interop vs
CPU-fallback) per device and on every transition, not latched on the
first frame -- the first syncBuffers() can run before that window's
Vulkan is initialised, and latching there reported CPU-fallback for a
device that then spent its whole life on interop. Also records, above
useOptimalTilingForInterop(), that OPTIMAL tiling was measured on AMD
(RADV, Mesa) and renders tile-pattern garbage, because GL is radeonsi
there and GL_OPTIMAL_TILING_EXT carries no cross-driver layout
guarantee.

All of it is gated on ImageRenderer::debugGpu().

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
Annotation trailed the cursor whenever presentation mode was on. The
cause was not throughput: measured on a 4K presentation output, OpenGL
and Vulkan ran presentation mode at the same frame interval (24-44ms vs
23-41ms), and only the Vulkan one felt like it lagged. What differed was
how old the displayed pixels were.

With two frames in flight the CPU runs a frame ahead, so the screen
answers input from two frames back -- some 60ms at 30fps. The OpenGL
path is effectively one deep, because paintGL() draws and Qt's following
swap waits on that same work. Giving up the second frame costs no
measurable frame rate here, since the loop is GPU-bound either way:
fenceWait was 11-25ms in presentation mode against 0.004ms without it.

So block on the frame's own fence after its present is queued, rather
than letting the next frame's start-of-frame wait absorb it two frames
later. The present is queued first so the driver still gets the frame as
early as possible; this only stops the CPU running ahead. The passive
presentation output is excluded.

Measured after: eventToRetire settled at eventToRender plus one frame
interval, with no queue left behind it.

RV_VULKAN_MAX_FRAMES_IN_FLIGHT=2 restores the previous behaviour, for a
machine where the CPU has enough independent work to be worth
overlapping. The effective depth is reported in the -debug gpu frame
line, because a silent knob cost a wasted test round.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
…rmat

QTVulkanVideoDevice allocated its offscreen FBO as GL_RGBA16F_ARB for
every device. The control viewport needs that depth -- session->render()
composites the whole main view into it across blended passes -- but a
passive presentation output never does. It is only ever a blit
destination for the inherited transfer()/transfer2()/fillWithTexture(),
which hand over an already-composited frame.

Keeping it at 16F there cost two full passes' worth of bandwidth at a
3840x2160 output: transfer() wrote 8 bytes/px, some 66MB, and
syncBuffers() read all of it back to convert down to the 10-bit shared
image. Matching the shared image's format halves both, and the
conversion happens once, in a blit that was already going to run. The
output is 10-bit either way, so no precision is lost that the present
did not already discard.

Measured on a 4K presentation output: the per-frame GPU wait dropped
from 23ms to 5.5-16ms, frame interval from 33-45ms to 18-29ms, and
eventToRetire from 38-49ms to 22-33ms -- parity with presentation off.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
The OpenGL presentation path never lets the second display gate the
viewport's loop: DesktopVideoDevice::syncBuffers() is a coalesced
QOpenGLWidget::update() on an empty paintGL() that Qt drops when it
falls behind. The Vulkan path queued its output work unconditionally,
every frame, and at a 4K output that work is what the control viewport
ends up waiting for in vkWaitForFences.

Gate the output present on whether this device's own GPU work has caught
up, rather than on whether the swapchain is full -- the latter never
fires, because a loop slower than the display always leaves the queue
room. canPresentNow() is checked from syncBuffers() ahead of any GL
work, so a skipped frame costs nothing at all instead of costing the
full-resolution blit, and no GL semaphore has been signalled yet so
there is nothing to rebalance. The blocking paths inside
presentSharedImage()/presentPixelData() keep a second, later skip for
safety, which does have to drain the semaphore pair.

A skipped present must be retried or the output is left on the frame
before the one just composited, with nothing else coming back for it:
the control viewport only renders when the session asks. Qt's update()
is a dirty flag it must eventually honour, so parity needs the same
guarantee -- requestBestEffortRetry() posts a coalesced UpdateRequest
that render() serves from its passive-output branch, and a staleness
timer forces a blocking frame through if the output has gone unpresented
for more than 100ms.

Note this does not currently fire on the hardware it was developed
against: with a one-deep control pipeline the viewport waits for its own
GPU work each frame, which gives the output's fences time to retire, so
the gate passes every time and outputPresent never reaches zero. It is
kept as the protection for the reverse balance -- a slower output
display, a heavier output scene, or a faster control GPU -- which also
means its skip and starvation paths are untested in practice. Isolated
in its own commit so it can be dropped with a single revert.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
…nd swap

Switching between 8- and 10-bit reset the display transfer function from
sRGB to None, discarding any assigned display profile with it.

Two causes, in sequence.

IPGraph::deviceChanged() adopted newDevice->physicalDevice()
unconditionally. VideoDevice's constructor seeds m_physicalDevice with
the device itself, and a viewport device only learns the monitor it sits
on when it first renders, via setAbsolutePosition() ->
deviceFromPosition(). Its one caller is
Session::setControlVideoDevice(), which during a backend swap runs on a
view that has never rendered -- so physicalDevice() was still that view,
and the display group's device.name was rewritten from the monitor
("Dell Inc. DELL U2725QE DP-1") to the viewport's own name ("RV Main
Window (Vulkan)/0x..."). Only adopt a physical device the new device
actually knows; the monitor has not changed, only the object drawing to
it.

RvApplication::rebuildDesktopVideoDevices() then called
IPGraph::setPhysicalDevices() to refresh stale device pointers, but that
is the startup routine: it deletes every DisplayGroupIPNode and rebuilds
them, and a new display group comes with a new colorPipeline holding
default contents. So the group was discarded and its colour state with
it. Add IPGraph::refreshPhysicalDevices(), which re-points existing
groups at the rebuilt devices by (module name, device name) -- the same
key display profiles are stored under, and stable across a rebuild
because createDesktopVideoDevices() names every screen from its QScreen
regardless of backend. Groups are created or deleted only for devices
that genuinely appeared or vanished.

It also clears a group's output device when that pointer is not among
the new devices. findDisplayGroupByDevice() compares raw pointers, so a
dangling one can alias a freshly allocated device at the same address
and return the wrong group. The control device is kept, being alive and
never in the module list.

Both changes are needed: the guard alone still lost the group to the
rebuild, and the refresh alone could not match a group whose name had
already been rewritten.

Note this touches IPCore paths shared with SDI/AJA output and
multi-monitor setups, which were not exercised here. The guard assumes a
device reporting itself as its own physical device carries no monitor
information -- true for viewport devices, and deviceChanged() only ever
runs on the control device today, but a real physical device
legitimately is its own physical device.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
QTVulkanVideoDevice now compares the GL physical-device UUID against the
Vulkan physical device via VulkanWindow::physicalDeviceMatchesUUID().
If the UUIDs do not match (or cannot be queried), it falls back to the
CPU pack-and-upload path instead of exporting GL memory to a different
GPU. The result is cached and can be reset.

VulkanWindow now creates a Vulkan 1.1 instance so
vkGetPhysicalDeviceProperties2 and device UUIDs are available, and
tightens physical-device selection to require a graphics+present queue
family, VK_KHR_swapchain, and a 10-bit surface format when applicable.

RvDocument's Vulkan-to-OpenGL fallback now preserves the requested display
depth except when recovering from a 10-bit Vulkan failure, in which case
it explicitly falls back to 8-bit OpenGL with clearer log messages.

MuUICommands::colorAtCursor now reads the cursor pixel through the active
GLVideoDevice with glReadPixels instead of requiring a GLView and
QImage, making it backend-agnostic.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
With no context current, glGetError() on Windows returns
GL_INVALID_OPERATION for every call, for as long as nothing is current.
TWK_GLDEBUG reported that as a GL error at each instrumented site that
followed, so one missing context surfaced as a dozen copies of itself,
attributed to whichever innocent line checked next. A missing context
during presentation teardown showed up as an error inside makeCurrent(),
a frame late and in the wrong place.

twkGlAnyContextIsCurrent() answers the question directly.
QOpenGLContext::currentContext() only knows about contexts Qt made
current, and TwkGLFFBO's FBOVideoDevice binds its own natively, so
trusting Qt alone would claim "no context" while a perfectly good one is
current and would suppress the real errors the macro exists to print.
glGetString() settles the cases Qt cannot see, and is only reached when
Qt says no.

twkGlPrintError() now checks that first and, when nothing is current,
reports once per episode at the first site to notice, resetting when a
context returns so a later episode is not swallowed.

Both are declared outside the NDEBUG guard. TWK_GLDEBUG still compiles
out in release -- polling glGetError() at every instrumented site is a
debug-only cost -- but "no current GL context" is not instrumentation.
It fires only when GL work cannot land, which is a fault in a release
build too, and the callers that need to say so are compiled in both.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
glDeleteFramebuffers() and friends are silent no-ops with no context
current: the C++ object goes away, the driver's does not, and nothing
says so. Teardown paths are where this bites, because they run from
destructors and event callbacks rather than from inside a render, so
nothing has arranged a context for them.

Fixing that per call site does not converge -- each one found reveals
the next, because nothing in the code states the invariant. This scope
states it once. Open it at the top of anything that deletes GL objects
and the question stops being the caller's problem.

It resolves a context in three steps: already current, so do nothing --
the common case, a pointer compare, safe to put on paths that also run
mid-render; else makeCurrent() on a supplied device, which is cheaper
and is the context the objects were most likely created under; else a
process-lifetime fallback. Destruction restores what was current, which
-- because it only acquires when nothing was -- means making nothing
current again.

The fallback is what lets this work in destructors that have already
had their device pointers cleared out from under them, which is exactly
where the problem lives. It insists on QOpenGLContext::globalShareContext():
GL names belong to a share group, so deleting an FBO under a context
outside the group that created it does nothing at all, and a
non-sharing fallback would look like a fix while behaving like the bug.
It is created once and never destroyed, because the paths needing it
run while the application object is being torn down, so any owner
freeing it at static-destruction time would free it either too early to
be useful or after QGuiApplication has gone.

If no context can be resolved it reports once and does nothing. It
never throws and never aborts: a teardown helper must not be the reason
a process fails to exit.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
Leaving presentation mode resizes the main view, which reaches
Session::deviceSizeChanged() from the resize rather than from a render,
so no context is current. It flushed the renderer's entire ImageFBO
pool into nothing: the C++ objects went away, the driver's did not, and
the only sign was a GL_ERROR from ~GLFBO after the fact.

Open a GLContextScope at the owner instead of at each caller.
ImageFBOManager::flushImageFBOs() and destroyImageFBO() cover every
path that reaches them, present and future, so the hand-placed
makeCurrent() in Session::clearVideoDeviceCaches() and the context
restore in ~RvDocument go away rather than accumulating. Session passes
the device it already knows -- deviceSizeChanged() its argument,
clearVideoDeviceCaches() the control device -- which is cheaper than
the fallback and is the context the objects were created under.

ImageRenderer needs the same at three more points.
Device::clearFBOs() deletes the FBO ring buffer, clearState() deletes
the program cache immediately after flushing the pool -- so the pool's
own scope closing would leave a gap -- and ~ImageRenderer covers both
plus the program cache object. Session clears the renderer's device
pointers before destroying it, so by then it has nothing to ask and the
scope falls back to its own context; that case is the reason the
fallback exists.

~GLFBO keeps a backstop. With no context current it reports once,
naming the destruction site, and skips the GL calls rather than
pretending the names were released. It asks only for an FBO that owns
GL names: the GLFBO(const GLVideoDevice*) constructor builds a handle
onto whatever the device has bound, with no id and no PBO, so
destroying one issues nothing and needs no context. Checking the
context before checking for work reported a leak that cannot happen on
the ordinary path where a device outlives its window.

It reports rather than asserts. A leaked FBO is worth a line of output;
it is not worth aborting a shutdown that would otherwise have
completed, least of all in the debug build someone is using to diagnose
that shutdown.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
UninitPBOPools() never released a PBO. PBOWrap::uninitPBOPool() only
flipped an initialized flag, leaving gPoolToGPU and gPoolFromGPU -- both
file-scope statics -- to delete their buffers from ~GLPixelBufferObjectPool
at static destruction, after main() has returned. Qt is gone by then and
no context can be obtained on any platform, so every glDeleteBuffers()
in there was a silent no-op and the driver reclaimed the memory with the
process.

Give the pool a clear() that does the release, and call it from
uninitPBOPool() so it happens while the application is still up.
clear() empties the containers and resets the accounting as well as
deleting, because the destructor still runs later and would otherwise
walk the same entries a second time.

UninitPBOPools() is called from main() once the event loop has returned,
so the views and their contexts are already gone and nothing is current.
A GLContextScope supplies the fallback context -- still available there,
since the QApplication outlives the call -- which also covers the
GLSyncObject fences deleted alongside each buffer.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
RvConsoleWindow installs its cout/cerr redirect under

    #if defined(NDEBUG) || defined(PLATFORM_WINDOWS)

and took it down under

    #if defined(NDEBUG) || !defined(PLATFORM_WINDOWS)

A Windows debug build is the one combination where those disagree, so
there the redirect went in and never came out. ConsoleBuf stayed on
cout and cerr with m_console pointing at the destroyed window.

main() deletes RvApplication before finalizePython(), and Py_Finalize's
garbage collection can still write -- a ResourceWarning from an
unclosed socket, for one. That write reached ConsoleBuf, followed
m_console into freed memory, and locked a QMutex whose bits happened to
read "contended". Nothing ever releases it, so RV hung on the way out
and had to be killed. It also meant any late shutdown output was lost.

Guard on having installed the redirect rather than on a second
attempt at the same #if. m_stdoutBuf and m_stderrBuf are non-null only
if the install ran, and processLastTextBuffer() nulls them if it got
there first, so this is correct in every build and safe to run twice.
Delete the ConsoleBuf too, so nothing is left pointing at the window.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
RV never calls quit(). It relies entirely on Qt's
quitOnLastWindowClosed, and QApplicationPrivate::shouldQuit() counts
every visible top-level widget carrying WA_QuitOnClose, which is on by
default. So any auxiliary window left visible when the session window
goes stops exec() from ever returning: the process stays up with a
stray dialog on screen and has to be killed.

The console reached that state on its own.
RvConsoleWindow::processTextBuffer() calls show() and raise() for any
line the show-on preference considers interesting, and at showOn=3
processLine() returns true for every line. It runs from a queued
event, so it lands after ~RvDocument has closed the console, reopening
it as the last visible window while the rest of shutdown is still
producing output.

Two changes, because either alone leaves a hole. WA_QuitOnClose is
cleared on the console, the preferences dialog and the profile
manager, so a log or settings window can never hold the process open
however it came to be visible -- including a user deliberately leaving
one open. And RvApplication::isShuttingDown(), set in ~RvDocument
before the last document closes those windows, gates the auto-show so
no console appears on the way out.

The attribute is applied to all three because they are closed in the
same ~RvDocument block and have exactly the same exposure; fixing only
the one that was observed would leave two identical bugs behind.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
detachAudioOutputDevice() hands work to the audio thread with
Qt::BlockingQueuedConnection three times over -- emitStopDevice(),
emitStopAudio(), and the delete of the output objects -- and none of
them checked that the thread could run it. A BlockingQueuedConnection
blocks until the target's event loop dispatches the call, so a thread
that never started, whose createAudioOutput() failed, or that has
already left exec() never releases the caller. detachAudioOutputDevice()
then never reaches its own quit() and wait(). Calling from the audio
thread itself would deadlock outright.

canBlockOnAudioThread() answers that before each handoff: the thread is
running, it has an event dispatcher, and it is not us. Skipping the
stops costs nothing when it is false, since a thread not running its
loop is not playing either.

The delete becomes best-effort rather than all-or-nothing. It is still
marshalled when there is a loop, which is what keeps Qt6 debug builds
from tripping QObject::~QObject()'s cross-thread assertion on the
QIODevice that QWindowsAudioSink parents. When there is not, the now
idempotent deleteAudioOutputObjects() runs after wait() has returned
and the thread is finished. A Qt warning on the way out beats never
getting out.

wait() is bounded and reports once if the bound is reached, so a wedged
audio thread degrades to a slow exit rather than no exit.

This is not the hang reported on Windows -- a captured stack put that
in RvConsoleWindow -- but it is the same failure waiting to happen, and
it is not reachable by inspection alone.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
front() on an empty container is undefined behaviour, and a hard assert
("front() called on empty vector") in an MSVC debug build. Callers pair
data()/rawData() with size(), so reporting the absence of storage with a
null pointer makes a zero-length copy out of or into a cleared property
a no-op rather than a crash.

Release builds already returned null here for any property that never
held a value, so this only makes the existing behaviour well defined.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
PackageManager deleted m_globalSettingsP without clearing it.
globalSettings() only allocates when that pointer is null, so every
later caller got a reference to freed memory and died dereferencing the
destroyed QSettings inside it.

RvDocument reaches this while closing the last document, so anything
that saves settings after that point -- RvConsoleWindow::done() closing
the console dialog, for one -- crashed on the way out.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
When createAudioOutput() fails the render thread returns without
reaching exec(), so no event loop ever runs on it. detachAudioOutputDevice()
cannot marshal the deletion back onto that thread afterwards -- its
BlockingQueuedConnection has no loop to run on -- so whatever was
allocated before the failure was never freed.

Release it here, on the thread that owns it, before returning.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
Two faults in DesktopVideoDevice::queryColorProfile().

The search for a window on the target screen walked every top-level
QWindow in the process, and QWindow::winId() creates the platform window
when there is none. Every QQuickWidget -- so every QWebEngineView panel,
Live Review among them -- owns a parentless offscreen QQuickWindow that
Qt is explicit must never be created ("Do not call create() on
offscreenWindow", qquickwidget.cpp). Handing it a platform window trips
Q_ASSERT(!d->offscreenWindow->handle()) at the end of
QQuickWidget::createFramebufferObject() and aborts RV the moment that
panel is first shown. Consider only windows that are already realized:
any of them on that screen reports the same monitor profile.

The ICC lookup below it sized its path buffer from an unchecked length,
freed a new[] allocation with scalar delete, used UrlCreateFromPath's
output without checking it succeeded, and dereferenced
cmsOpenProfileFromFile's result without a null test -- it returns null
when the path the driver reported is gone or unreadable -- and never
closed the profile. Use std::vector, take the DWORD the API actually
wants, and check both calls.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
…indow

The presentation output's ScreenView was a top-level QOpenGLWidget. In
Qt 6 that is composited through its own top-level window's RHI backing
store and takes that window's GL context as its share parent, not the
application's global share context -- so it can land in a private share
group. transfer() wraps the renderer's output FBO colour texture in a
local FBO, and a texture is only visible across contexts in the same
group: in the wrong one glIsTexture() is false for a live texture,
every transfer() is refused and the second display stays black.
Which group it landed in varied run to run, which is what made the
black presentation output intermittent.

Split the class. ScreenWindow is a QOpenGLWindow, which takes the
context to share with as a constructor argument -- the only point at
which sharing can be established. ScreenView becomes a plain QWidget
container around it via createWindowContainer, so the top-level is not
forced onto the OpenGL RHI backend. This mirrors GLView/GLWindow, which
is the main view and demonstrably sits in the renderer's group.
PartialUpdateBlit keeps a backing FBO -- transfer() requires
fboID() to be non-zero -- and does not clear before paintGL().

initializeGL() no longer calls context()->setShareContext(): that only
takes effect on the next create(), and the context already exists by
then, so it never did what it looked like it did. It verifies the share
group and reports a mismatch instead.

Two consequences of the new surface:

- open() makes the share device current before copying its surface
  format. A QOpenGLWindow creates its context lazily, so right after a
  main-view backend swap the new main view's context does not exist yet
  and glShareContext() is null -- which is another way to end up outside
  the renderer's group.
- Nothing primes the context in open() any more. A PartialUpdateBlit
  window's makeCurrent() binds the backing FBO that Qt only creates on
  the first paint, so calling it before then dereferences a null FBO
  inside Qt and takes the process down. transfer(), transfer2() and
  makeCurrent() gate on fboID() for the same reason and skip the frame;
  show() drives the expose that creates the FBO.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
FBOs are not shared between contexts but textures are, so transfer()
and transfer2() keep a per-context clone of the renderer's output FBO
wrapped around its colour texture. The cache was keyed on the source
pointer and trusted forever. Two ways that goes wrong:

- The renderer deletes and reallocates those FBOs
  (ImageRenderer::Device::clearFBOs, ImageFBOManager::newImageFBO), so
  the same address comes back as a different FBO.
- The borrowed texture can be dead by the time it is attached, which
  leaves the clone incomplete without any call failing outright.

Nothing ever invalidated a cached incomplete clone, so a single
transient error turned into a permanently black output that every later
frame blitted from.

Route both paths through cloneForSource(), which re-verifies a cached
clone against the source's texture, target and size, discards an
incomplete clone rather than caching it, and returns null so the caller
skips the frame. On the first refusal it reports whether the texture is
gone or merely in another share group, which are otherwise
indistinguishable from the outside.

GLFBO::isComplete() is the non-throwing completeness test that needs,
for callers assembling an FBO from attachments they do not own.
releaseFBOClones() drops the cache with a context current, and
clearCaches()/unbind() now go through it. TWK_GLDEBUG after
glBlitFramebuffer so an incomplete framebuffer is attributed to the
blit instead of to the next frame's makeCurrent().

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
Quitting out of presentation mode logged a long tail of
GL_INVALID_OPERATION starting in ~GLFBO, and left the presentation
output black for the rest of the session. All of it is GL teardown
running with no context current: once none is, glGetError() keeps
returning that same error, so one lost context is worth a great many
messages, none of them near the cause.

- QTGLVideoDevice::makeCurrent() did nothing at all when the platform
  surface was gone but the QOpenGLContext was not -- which is the state
  Qt leaves the device in while shutting down, since the native window
  is destroyed before the C++ object. Keep a QOffscreenSurface, created
  while the window is still healthy, and bind the context to that
  instead: GL deletion needs a current context, not a visible one. The
  handle() test also belongs in the outer condition rather than nested
  inside it, where a live window with a dead surface fell through every
  branch silently. The genuinely unreachable case now says so once.

- DesktopVideoDevice::close() deleted the view before m_viewDevice.
  ~GLVideoDevice deletes the device's GL text context, and
  ~GLTextContext deletes the FTGL fonts, which delete GL textures --
  all of it against a context the view had just taken with it, so the
  textures leaked on every presentation-mode toggle, not only at exit.
  Release the FBO clones first (that needs the view's context), then
  the device, then the view, then hand the main view's context back.

- VulkanDesktopVideoDevice::close() deliberately does not chain to the
  base, so it has to release the FBO clones itself -- before
  setViewDevice(nullptr) takes away the device it needs to make a
  context current.

- RvApplication dropped the session's output device only after
  close()ing it. Unbind first: ImageRenderer::setOutputDevice() calls
  unbind() on the outgoing device, and it has to run while that
  context is alive. It then restores the main view's context, because
  close() leaves nothing current and DesktopVideoDevice's own restore
  goes through its share device, which is null whenever the main view
  is Vulkan. That is where the bogus "Could not retrieve OpenGL
  version. Make sure you have installed the Nvidia drivers." came
  from: queryGLIntoContainer() reading GL_VERSION with no context.

- ImageRenderer::setOutputDevice() falls back to the control device's
  context. m_outputDevice.glDevice is a dynamic_cast to GLVideoDevice
  and is null for every GLBindableVideoDevice output -- presentation,
  AJA, NDI -- because the two are siblings, not base and derived. The
  control context is the right fallback: it owns the FBOs being cleared,
  and the rest of the function already depends on it further down.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
DesktopVideoModule::rebuildDevices() re-derived the GL-vs-Vulkan
decision from shouldUseVulkanPresentation(), which reads the persisted
display-depth preference. That is the requested intent, not the backend
the main view is actually running: a 10-bit request that fell back to
GL at runtime keeps its 10-bit intent on purpose. A presentation output
built on the opposite backend to the viewport is a black second
display.

Pass the backend down from RvDocument instead. It is the only place
that knows which widget actually exists now, and it calls
rebuildDesktopVideoDevices() from each of the three swap paths anyway.
shouldUseVulkanPresentation() stays for the initial build, when there
is no main view to ask, and now says so.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
RvDocument's "OpenGL is already live" branch wrote neither Options nor
QSettings, and returns early whenever the GL context already has the
requested depth. The 10-bit and Vulkan-live branches above it both
write those first.

Selecting 8-bit from 10-bit therefore did nothing to the very state
other subsystems read back as "the requested display depth", leaving
Options claiming 10-bit for the rest of the session. Write the depth
before anything below can return early.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
Three sizing faults, all of which surface once the output lives on a
screen whose devicePixelRatio differs from the one its window was
created on.

- The swapchain-recreate test compared the caller's requested size
  against m_vkSwapchainExtent. createSwapchain() takes its extent from
  capabilities.currentExtent, so it cannot be driven to match a request
  the surface disagrees with: any caller off by even a pixel recreated
  the swapchain on every frame, forever and silently, since both
  surface-format reports are latched. Compare against the surface's
  current extent instead.

- The grow-only shared image sized its headroom from the primary
  screen. Use this window's own screen: a presentation output lives on
  a second display, and the primary is both the wrong one and, when it
  is the smaller of the two, useless as headroom.

- The present copy and blit took their destination extent from the
  shared image, which is sized from the caller's request. A stale
  devicePixelRatio inflating that -- a 3840x2160 output asking for
  5760x3240 -- wrote outside the swapchain image, which is invalid
  usage and so undefined contents or a faulted submit rather than a
  visible error. vkCmdCopyImage cannot scale, so clamp it to the
  overlap; vkCmdBlitImage can, so fill the swapchain from the used
  sub-region.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
Present the main view, and the Presentation Mode second-display output,
through Metal on macOS (IOSurface + CALayer) when a 10-bit display depth is
requested: the macOS counterpart of the Vulkan backend on Linux and Windows.

- MetalView / QTMetalVideoDevice: a native CALayer-backed QWidget whose
  IOSurface is rendered by the GL-on-Metal context through IOSurface GL
  interop, with a GPU-blit CPU fallback (RV_METAL_FORCE_CPU_PRESENT=1 forces
  it for testing). Set RV_METAL_DEBUG_PRESENT to trace presents.
- MetalDesktopVideoDevice: the 10-bit presentation output, a passive
  fullscreen MetalView whose device is the base m_viewDevice, so the
  inherited transfer()/transfer2() and every stereo mode work unchanged.

Shares one backend-selection path with Vulkan rather than duplicating it:

- DesktopVideoDevice::shouldUseNativePresentation() (was
  shouldUseVulkanPresentation) picks Vulkan or Metal per platform, for both
  the main view and the presentation output.
- RvDocument routes Metal through the backend-neutral helpers
  (viewVideoDevice(), setActiveViewContentSize(), ...) and adds
  swapGLViewToMetal() / fallbackMetalToGLView() beside the Vulkan swaps, so
  a display-depth change applies at runtime. setDisplayOutput() dispatches
  to whichever native backend the platform has.
- The desktop share device is retyped to TwkGLF::GLVideoDevice so the Metal
  main view can be it; the Vulkan path still passes null.
- DesktopVideoModule::rebuildDevices() now retires the replaced devices and
  RvApplication::rebuildDesktopVideoDevices() purges them only after
  IPGraph::refreshPhysicalDevices() has re-pointed the display groups and the
  control device's physical device. Closing a device destroys a native
  window, which pumps the event loop and repaints through the graph, so
  destroying them first was a use-after-free.
- fix(ipcore): setPhysicalDevicesInternal() deleted display groups by index
  while each destructor erased itself from the same vector, skipping every
  other group and leaving dangling device pointers. Iterate over a copy.

Squashed from the metal-10bit-macos development history and rebased onto
the Vulkan presentation branch.

Signed-off-by: Cédrik Fuoco <cedrik.fuoco@autodesk.com>
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