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So much studying!
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So much studying!

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BryanBlaze00/README.md

Hello, I'm Bryan Moffett.

Software Engineer | Data & Database Systems | Game Development

Software engineer with 10+ years of technical experience building database solutions, automated workflows, reliable software, and enterprise support systems.

Seeking opportunities in software engineering, QA automation, data analysis, database engineering, and game development.

Download my resume

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Featured Engineering Projects

Project Focus Technologies
Geared Fate Game systems, leadership, and modular gameplay Unity, C#
WumpusWorld AI reasoning, simulation, and automated testing Python, unittest
MySQL Database Coursework Relational schema design and procedural SQL MySQL, SQL
AstroVault Banking GUI Event-driven desktop application and transaction state Java, Swing
Amazon Pick Queue Custom data structures and FIFO queue behavior Java
Morse Code Converter Tested CLI utility and input validation Python, unittest
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Core Skills

Languages Tools & Platforms Game & Interactive Development
Engineering & Methodologies
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Readme Quotes
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Certifications

Honors & Memberships

SCLA Honor Society Membership - 2026

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Name
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Who am I?

I am a software engineer with over 10 years of technical experience in database solutions, automated workflows, enterprise support infrastructure, and software quality assurance. My background includes SQL, ETL pipelines, data analysis, systems administration, and object-oriented programming in C#, C++, Java, and Python. I am currently completing my Bachelor of Science in Computer Science and building software projects across data systems, desktop applications, automation, and game development.

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Featured Project


Boss Rush Game Jam 2025 - Geared Fate

A one-month game jam project built with the Unity game engine and C#. I was the Project Manager, overseeing the full development cycle using Agile methodologies. My responsibilities included hands-on Game Design and lore idea generation, as well as Programming gameplay mechanics with a Modular OOP design, and creating some 2D pixel art assets. This experience demonstrates my ability to execute a project from concept to completion under pressure, contributing across multiple disciplines.

Play Geared Fate on itch.io


Geared Fate Thumbnail

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Metrics

Bryan's Language Breakdown

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Thanks for visiting my profile.

Perfect code is not accident, it's architecture
Performance is not optional, it's fundamental
Clean code is not just readable, it's poetry
Innovation happens when you stop accepting limits
Every bug is a lesson, every feature is a conquest

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  1. GearedFate/GearedFate GearedFate/GearedFate Public

    A 2D steampunk boss-rush action game built in Unity (C#) for Boss Rush Game Jam 2025 featuring momentum-based spin combat, state-driven AI, and original pixel art.

    C# 1

  2. AstroVault-Banking-GUI AstroVault-Banking-GUI Public

    Java Swing GUI application implementing an event-driven, themed banking transaction system with modular account management and custom UI design.

    Java 1

  3. Amazon-Pick-Queue Amazon-Pick-Queue Public

    Java implementation of a custom FIFO Queue data structure modeling an automated warehouse fulfillment system (Amazon Pick Queue).

    Java 1

  4. MorseCodeConverter MorseCodeConverter Public

    Interactive Python CLI application for bidirectional text and Morse code translation using dynamic dictionary inversion and O(1) hash map lookups.

    Python 1

  5. Memory-GUI-Game Memory-GUI-Game Public

    A Java Swing pattern memory game featuring event-driven state control, dynamic layout rendering, timed input loops, and custom UI components.

    Java 1

  6. WumpusWorld WumpusWorld Public

    A Python implementation of the classic Wumpus World, exploring grid navigation, hazard perception, and knowledge-based agent reasoning.

    Python 1