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Even Mo' Bends

Maintainable Minecraft 1.7.10 fork of Mo' Bends 0.20.1 with Wawel Auth and Smart Moving compat.

hub 67 forge cord

Compatibility

Installed mods Player renderer Mob animations
Even Mo' Bends only Mo' Bends Enabled
WawelAuth + Even Mo' Bends Mo' Bends with WawelAuth skins and modern-skin support Enabled
SimpleSkinBackport + Even Mo' Bends Mo' Bends with modern skins, slim arms and segmented skin layers Enabled
Backhand + Just A Shield + Even Mo' Bends Mo' Bends with per-hand blocking poses, including passive shield blocking Enabled
Aqua Acrobatics + Even Mo' Bends Mo' Bends limbs with AA's swimming/crawling poses and whole-body transforms Enabled
GTNH Et Futurum Requiem + Even Mo' Bends Mo' Bends with EFR-aware Elytra flight and rowing poses Enabled
Smart Moving (with or without WawelAuth) Smart Moving / Smart Render; Mo' Bends player features disabled Enabled

EFR boat drivers follow each paddle independently, including turns and coasting. Boats, chest boats, and rafts use their own handle and seat positions; rear passengers sit without rowing. The paddles settle into an advanced resting position for a more relaxed arm pose, with eased starts and stops. Set animations.player.rowing=false in mobends.cfg to use the ordinary riding pose instead.

Aqua Acrobatics supplies the swimming/crawling state and body rotation; Mo' Bends animates the segmented limbs. Stopping or touching the bottom keeps AA's prone pose, and ordinary movement in water uses upright treading. Set animations.player.crawling=false to disable the crawl limb cycle while keeping the low pose needed to fit. The swimming animation switch also controls AA's swimming limb cycle.

Blinking

Player skins can opt in to blinking with the embedded blink marker and frames documented by ETF's player skin guide. Even Mo' Bends implements only the blinking part of that convention. Sleeping and blindness keep the eyes closed. By default, intermediate eyelid frames are generated and eased closed and open for a smoother, Fresh Moves-style blink without adding a second player body rig. Set blinking.smoothEyelids=false to use the authored frames directly.

Currently only pigs blink. A resource pack can override a pig's generated closed-eye texture by placing _blink before .png, with an optional _blink2.png half-closed frame. When Angelica Random Mobs is enabled, these companions are resolved after the pig variant, so pig2.png can use pig2_blink.png.

Player blinking, smooth eyelids, pig blinking, blink frequency, and blink length are independently configurable in mobends.cfg.

An ingame editor accessible from the Even Mo' Bends menu allows to easily create blinking-capable skins.

Building

./gradlew build

It can additionally load makamys' Smart Moving stack without making it a published dependency:

./gradlew -PsmartMoving runClient25

To test SimpleSkinBackport instead of Wawel Auth, supply an SSB development jar:

./gradlew -PsimpleSkinBackportJar=/path/to/simpleskinbackport-dev.jar runClient25

Wawel Auth remains available for compilation and tests, but is excluded from this client's runtime.

To test Backhand and Just A Shield, supply a Just A Shield development jar (Backhand is added automatically):

./gradlew -PjustAShieldJar=/path/to/targaseule-dev.jar runClient25

Use -Pbackhand to test Backhand alone. Either option can be combined with -PsimpleSkinBackportJar=....

To test Aqua Acrobatics, supply its development jar. This can be combined with the options above:

./gradlew -PaquaAcrobaticsJar=/path/to/aquaacrobatics-dev.jar runClient25

Credits

See UPSTREAM.md for exact source and binary provenance.

License

Mixed MIT and GPL-3.0-or-later; see LICENSE for details.

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