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[BUGFIX] Load rim light alt masks through asset cache - #8407

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Pooki-LTSC wants to merge 1 commit into
FunkinCrew:preview/public-playtestfrom
Pooki-LTSC:fix/tankMem
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Pooki-LTSC wants to merge 1 commit into
FunkinCrew:preview/public-playtestfrom
Pooki-LTSC:fix/tankMem

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Description

Rim light alt masks got loaded twice. Once by the stage's preload and again by DropShadowShader.loadAltMask().
Before this, loadAltMask() skipped the asset cache.

Now it uses the copy from the cache to reduce memory usage.
Reduced by about 150 MB on Ugh (Erect) for me!

@github-actions github-actions Bot added status: pending triage Awaiting review. pr: haxe PR modifies game code. size: tiny A tiny pull request with 4 or fewer changes. labels Nov 8, 2026
@Hundrec Hundrec added the type: minor bug Involves a minor bug or issue. label Nov 9, 2026

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pr: haxe PR modifies game code. size: tiny A tiny pull request with 4 or fewer changes. status: pending triage Awaiting review. type: minor bug Involves a minor bug or issue.

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