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HelixWorld is a real-time interactive audio-visual world model from Noiz AI.
Give it an image and a prompt. Walk forward or turn around โ picture and sound update together. The spatial field turns with the camera. Audio is not a soundtrack laid on afterwards.
- 2026-10-12. We release HelixBench, our benchmark for interactive audio-visual world models, on Hugging Face. It evaluates whether synthesized sound fields track dynamic viewpoint motion.
- 2026-09-29. The HelixWorld technical report is now on arXiv.
- 2026-09-03. We release HelixWorld Preview v1 inference code and a preview checkpoint on Hugging Face. You can also roam an interactive world in the browser at helixworld.org.
Continuous generation across 8 scenes. The keys on the left show movement; the keys on the right show camera control.
![]() Savannah Ride |
![]() Crystal Cave |
![]() Sketch Studio |
![]() Vineyard at Dusk |
![]() Pencil Paris |
![]() Country Lane |
![]() Sunlit Street |
![]() Fountain Plaza |
HelixWorld is a real-time interactive audio-visual world model in which visual scenes and camera-grounded spatial stereo sound co-evolve natively under user interaction. In a drumming example with a visible pause, HelixWorld's transients subside during the pause and resume with the motion, whereas the post-hoc dubbing baseline AudioX produces a transient during the pause.
Continuous 6-DoF camera poses are injected into the video branch via Projective Relative Positional Encoding (PRoPE), and cross-modal attention binds visual geometry with acoustic features, naturally transferring camera ego-motion into realistic stereo panning. On HelixBench, which evaluates whether synthesized sound fields track dynamic viewpoint motion, HelixWorld surpasses both EchoWM and cascaded video-to-audio (V2A) dubbing pipelines in spatial-acoustic consistency.
On a single NVIDIA H800 GPU, HelixWorld achieves a steady-state real-time factor (RTF) of 0.77 at 768ร512 and 24 FPS, including video and audio decoding. On the WBench navigation split, it outperforms most open-source silent baselines in visual quality and control responsiveness.
In a blind pairwise user study with audio, HelixWorld is preferred over all baselines by a clear margin, winning the majority of votes in every matchup.
Under the same first frame and control inputs, HelixWorld retains scene structure during navigation and motion reversal:
- Linux, Python 3.11, CUDA 12.x
- NVIDIA GPU, 80 GB VRAM recommended
- System
ffmpegandffprobe
A reviewed BF16 single-GPU run uses about 70 GB of VRAM.
git clone https://github.com/NoizAI/HelixWorld.git
cd HelixWorld
conda create -n helixworld-preview python=3.11 -y
conda activate helixworld-preview
python -m pip install -r requirements.txt
python download_models.pymodels/
โโโ text_encoder/gemma-3-12b/
โโโ weights/
โโโ model.safetensors
CUDA_VISIBLE_DEVICES=0 ./run.sh \
--image /path/to/first_frame.png \
--prompt-file examples/prompt.json \
--actions "W:5,right:5,stop:5" \
--perspective first_person \
--num-frames 121 \
--output-dir outputs/demoEdit examples/prompt.json, or pass --video-prompt, --audio-prompt, and --av-prompt. Output is a clean MP4 in <output-dir>/release/native/.
Actions: W A S D left right up down stop. Combine with + (W+D:8). The number after : is latent transitions; 121 frames have 15. The last segment may omit a duration.
@article{ke2026helixworld,
title={HelixWorld: A Real-time Interactive Audio-Visual World Model},
author={Ke, Lei and Pan, Jiahao and Tian, Zeyue and Wang, Jiaming and Huang, Haoyuan and Wu, Kam Man and Fang, Pengjun and Liu, Hongyu and Qi, Chenyang and Wang, Lin and others},
journal={arXiv preprint arXiv:2609.38123},
year={2026}
}Code is Apache 2.0. The weight license is published with the Preview v1 checkpoint.
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