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ngpu/glcontext: enable sRGB framebuffer conversions - #315
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ubitux
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Probably OK, tho with srgb=False the test fails with only 2% error. This is probably because the fingerprint works on local differentiation; a color picker would probably be more reliable if you're comparing sRGB vs linear colors.
Adds more sRGB formats for internal use.
sRGB framebuffer conversions are automatically enabled on OpenGLES.
Swapchain framebuffer colorspace is left to the default (linear) and is not configurable yet.
Swapchain framebuffer colorspace is left to the default (linear) and is not configurable yet.
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I agree. I did that because of laziness. I changed the test. |
Ensures linear->sRGB conversions are performed when using sRGB color formats. This test targets the OpenGL backend which needs to explicitly enable GL_FRAMEBUFFER_SRGB to behave like Vulkan and OpenGLES.
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