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106336206/ssc 36 collapse game bootstrap fan out into one bounded data - #249
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Gizmotronn merged 11 commits intoSep 21, 2026
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Co-authored-by: Cursor <cursoragent@cursor.com>
… verification Separate ~3KB Worker on same-origin /api/v1/* routes (no CORS preflights). RS256 verified via WebCrypto against a cached JWKS with refresh cooldown, so warm requests make zero subrequests. PocketBase admin creds stay in Worker secrets. Tests cover missing, malformed, expired, forged, wrong-issuer and cross-user requests plus the JWKS subrequest budget. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
…r-side Clerk auth Remove auth() and force-dynamic from /game and the landing page. GameShell reads the Clerk browser session and redirects to /auth when it is missing or expired. Middleware still handles the server-side redirects. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The hub now makes one bootstrap request instead of three. Hub state comes from the bootstrap response, the PocketBase admin client is shared, Clerk's Backend API is only called when an account has no username, and the classifications list loads after a mechanic panel opens. Adds subrequest, response-size and latency assertions. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
… secrets Add a dispatch-only workflow that reuses the existing PocketBase and Cloudflare secrets and passes CLERK_ISSUER and authorized parties from GitHub variables. Removes hard-coded vars from the Worker's wrangler.jsonc. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
…r smoke tests Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
…-out-into-one-bounded-data
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September 21, 2026 07:59
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