Note that this is in a VERY EARLY STATE OF DEVELOPMENT! There might be bugs, and you currently can't even play the game because its not coded yet, only the title screen is for testing purposes.
For Windows/Linux, you will need gcc, g++, sdl3, sdl3-image, pugixml, and nlohmann_json. For Windows, I would reccommend using MSYS2 to compile.
To compile, just run the make command in the FunkinEverywhere folder. If you are compiling to any platform other than Windows, make sure to add PLATFORM=targetplatform to the make command.
This only comes with the source code, so after compiling, you will get a standalone app file. The assets don't come with Funkin' Everywhere, so you must get them from Funkin's latest preview build, then put the assets folder in the same directory as the app.
