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mattstruble-skills

Claude/OpenCode skills with eval-driven development.

Skills

Process Skills

Skills that enforce a specific way of working — a multi-step procedure or discipline the model follows once the skill loads.

Skill Summary Baseline With Skill Δ Last Run
brainstorm Interview-driven design through relentless questioning before implementation 67% 100% +33% 2026-06-30
code-reviewer Four-reviewer parallel code review pipeline with fix cycle and aggregated findings 100% 100% +0% 2026-06-30
git-commit Conventional commit authoring: grouping changes by intent and writing commit messages 76% 96% +20% 2026-07-23
git-pr Pull request creation: sizing, title conventions, and description writing 7% 53% +47% 2026-07-23
knowledge-base Maintaining and writing to a persistent Obsidian-style cross-session knowledge graph 47% 100% +53% 2026-07-23
logging Production logging discipline: structured logs, happy-path coverage, correlation IDs 100% 92% -8% 2026-07-23
orchestrator Execute a planned epic end-to-end by dispatching coders and reviewers in autonomous waves — — — —
planner Decompose a well-understood effort into a typed, critic-reviewed task graph ready for execution — — — —
pr-reviewer Peer PR review pipeline producing tiered, courteous draft comments for GitHub 40% 100% +60% 2026-07-23
prd-to-stories Decomposing behavioral PRDs into deliverable stories with specific acceptance criteria 88% 94% +6% 2026-07-23
prd-writing Co-authoring behavioral product requirements documents through structured interview 60% 87% +27% 2026-07-23
skill-creator Creating, iterating, and benchmarking skills through eval-driven refinement 33% 27% -7% 2026-07-23
test-driven-development Red-green-refactor TDD workflow: writing tests before implementation 53% 82% +28% 2026-07-23
wiki-hygiene Scan the knowledge base for stale notes, orphans, and frontmatter inconsistencies — — — —

Design Skills

Skills that supply frameworks and judgment for architectural or creative decisions.

Skill Summary Baseline With Skill Δ Last Run
agent-architecture Framework for deciding when and how to build LLM-driven agent systems 51% 85% +35% 2026-07-23
agent-evaluation Designing evaluation systems, rubrics, and metrics for autonomous agents 60% 73% +13% 2026-07-23
agent-memory Cross-session memory design for personalized agents: storage, consolidation, retrieval 50% 93% +43% 2026-07-23
agent-post-training Decision framework for when and how to fine-tune models for agent tasks 51% 89% +38% 2026-07-23
agent-self-evolution Designing agents that accumulate experience and improve across sessions without retraining 70% 95% +25% 2026-07-23
agent-tool-design Designing tool interfaces that LLMs can reliably discover, select, and invoke 89% 100% +11% 2026-07-23
api-design REST and gRPC API conventions: resource modeling, naming, versioning, error handling 78% 94% +16% 2026-09-09
application-architecture Layering, domain modeling, and data access patterns for application-level structure 25% 100% +75% 2026-06-30
coding-agent-design Building coding agents: toolset design, security model, workflow, and failure handling 53% 100% +47% 2026-07-23
concurrency-design Choosing thread topology, concurrency units, and inter-component communication models 67% 93% +27% 2026-07-22
context-engineering Structuring LLM context windows for cache efficiency and instruction persistence 59% 88% +29% 2026-07-23
game-audio Audio design principles for games: music, sound effects, and adaptive systems 73% 100% +27% 2026-07-22
game-design Frameworks for analyzing mechanics, game feel, player motivation, and systemic design 75% 100% +25% 2026-06-30
game-narrative Applied interactive storytelling: deduction systems, NPC agency, non-linear discovery 100% 100% +0% 2026-06-30
game-patterns Engine-agnostic game programming patterns: ECS, state machines, event systems, pooling 75% 100% +25% 2026-06-30
game-performance Systematic GPU/CPU/memory profiling and optimization methodology for games 100% 100% +0% 2026-06-30
game-visuals Visual design principles for legibility, color hierarchy, and art direction in games 33% 100% +67% 2026-06-30
level-design Combat arena and action game level design: spatial choice, legibility, encounter flow 20% 100% +80% 2026-07-23
llm-inference-serving Production LLM inference: parallelism strategy, speculative decoding, KV cache management, serving architecture, and cost optimization — — — —
love2d-fennel Fennel + Love2D interactive development: REPL workflow, hot-reloading, mode architecture 20% 87% +67% 2026-07-23
ml-platform-architecture ML platform architecture: maturity models, cluster topology, GPU admission control, migration frameworks, and platform engineering patterns for production ML — — — —
ml-post-training SFT and RL post-training mechanics: data pipelines, reward design, LoRA, debugging 64% 84% +20% 2026-07-23
multi-agent-collaboration Designing multi-agent topologies, context sharing, handoff protocols, and failure modes 47% 93% +47% 2026-07-23
nix NixOS, Home Manager, nix-darwin, flakes, devShells, and declarative system configuration 62% 70% +9% 2026-07-23
nix-dendritic Aspect-oriented flake-parts Nix configuration for multi-host, multi-platform setups 49% 90% +41% 2026-07-23
odin-design Idiomatic Odin patterns, allocators, package structure, and LLM knowledge-gap corrections 67% 86% +19% 2026-07-23
odin-gamedev Odin game architecture with Raylib/Sokol: entity management, hot reloading, game state 71% 89% +18% 2026-07-23
physical-ai-systems Data pipelines, inference patterns, and training optimization for AI systems operating in the physical world — — — —
python-design Python-specific design patterns, idioms, type choices, and anti-patterns 71% 98% +27% 2026-09-09
rag-design Retrieval pipeline design: chunking, embeddings, hybrid retrieval, and structured indexes 40% 93% +53% 2026-07-23
rl-generalization Designing RL training curricula that produce broad, transferable capability rather than narrow skills 60% 96% +36% 2026-08-18
software-design Core software design principles: composition, minimal interfaces, and clean boundaries 77% 85% +8% 2026-09-09
test-design Test quality tradeoffs using Kent Beck's Test Desiderata: behavior over structure 67% 100% +33% 2026-06-30

Reference Skills

Skills that provide domain facts and syntax the model already knows; they exist for consistent routing and conventions.

Skill Summary Baseline With Skill Δ Last Run
docker Dockerfile authoring, multi-stage builds, image optimization, and container networking 78% 100% +22% 2026-07-23
game-rendering 3D rendering pipeline math: coordinate spaces, rasterization, projection, lighting 67% 100% +33% 2026-06-30
godot Godot 4.x GDScript development: scenes, nodes, signals, AutoLoads, and patterns 60% 93% +33% 2026-07-22
godot-shader Godot 4.x GDSL shader authoring: spatial, canvas_item, and particle shaders 40% 73% +33% 2026-07-23
gpu-rendering-architecture Modern GPU programming model: bindless resources, GPU-driven rendering, synchronization 53% 67% +13% 2026-07-23
grafana Grafana dashboard authoring, template variables, IaC provisioning, and alerting 47% 87% +40% 2026-07-23
helm Helm chart installation, value overrides, upgrades, rollbacks, and chart discovery 70% 83% +13% 2026-07-23
homelab-monitoring Deploying Loki, Prometheus, Grafana, and Alertmanager on k3s or Docker Compose 47% 87% +40% 2026-07-23
k3s Installing and managing self-hosted Kubernetes clusters with k3s 61% 94% +33% 2026-07-23
k8s-networking DNS, Ingress, TLS, NetworkPolicy, and VPN access for self-hosted Kubernetes 60% 88% +28% 2026-07-23
k8s-operations Day-2 Kubernetes operations: probes, rollouts, hardening, and deployment automation 40% 60% +20% 2026-07-23
k8s-storage Kubernetes ConfigMaps, Secrets, PersistentVolumes, and backup strategies 60% 87% +27% 2026-07-23
k8s-workloads Kubernetes workload resources: Deployments, StatefulSets, DaemonSets, Jobs, Services 67% 80% +13% 2026-07-23
logql LogQL query syntax for Grafana Loki: filtering, parsing, and log-based metrics 33% 93% +60% 2026-07-23
love2d Love2D 11.x Lua development: callbacks, input, shaders, and game loop patterns 60% 87% +27% 2026-07-23
nix-packaging Writing Nix derivations with stdenv and language-specific builders from scratch 60% 100% +40% 2026-07-23
promql PromQL query syntax for Prometheus: rates, histograms, alerting, and capacity planning 78% 100% +22% 2026-07-23

Other Skills

Skills not yet assigned to a section.

Skill Summary Baseline With Skill Δ Last Run
ray-data-pipelines Design patterns for building production Ray Data pipelines across CPU/GPU heterogeneous clusters — — — —
ray-kubernetes-infrastructure Production patterns for running Ray on Kubernetes with topology-aware scheduling, fault tolerance, and full-stack observability — — — —

Detailed per-eval results →

Structure

<skill>/SKILL.md       — skill definition + references
evals/<skill>/         — eval definitions + benchmarks
scripts/               — tooling (generate_readme.py)

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