x360ce has one feature lacking in GremlinEx
The ability to take rumble destined for a controller and for force feedback devices (like my MS SW FFB2) translate that into a vibration/rumble based on a Sin/Sawtooth pattern.
For example, as at https://github.com/x360ce/x360ce/blob/master/x360ce/x360ce/ForceFeedback.cpp
Given that's open source, is there any chance this might some day be incorporated into GremlinEx? It's the only reason I'm still using x360ce, which on the other hand reduces XY polling rate in half when minimized.
Thanks for reading.
x360ce has one feature lacking in GremlinEx
The ability to take rumble destined for a controller and for force feedback devices (like my MS SW FFB2) translate that into a vibration/rumble based on a Sin/Sawtooth pattern.
For example, as at https://github.com/x360ce/x360ce/blob/master/x360ce/x360ce/ForceFeedback.cpp
Given that's open source, is there any chance this might some day be incorporated into GremlinEx? It's the only reason I'm still using x360ce, which on the other hand reduces XY polling rate in half when minimized.
Thanks for reading.