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fix: package path should contain autorun - #1863
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Signed-off-by: LingSamuel <lingsamuelgrace@gmail.com>
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* SDK/API: Fix get_ref_count being unsigned (< 0 are local-thread MO) (cherry picked from commit 94a1218) * C-Sharp API related fixes (praydog#1860) * Fixed SynchronousUnload not calling PluginExitPoint Previously the only time PluginExitPoint was called was when all the plugins were being unloaded (pressing the "Unload Scripts" button). This meant that if a plugin was unloaded on its own (via SynchronousUnload), PluginExitPoint would not be called, which could lead to issues if the plugin was relying on that function to clean up resources. * Fixed function signature of exported cimgui functions cimgui was exporting suffixed igGetForegroundDrawList_Nil and igGetBackgroundDrawList_Nil functions, however when attempting to call said functions from C# plugins they wouldn't be found (leading to game crash) due to the correct signature being without the suffixes. To address this I added aliases igGetForegroundDrawList and igGetBackgroundDrawList that call the same underlying c++ functions. * Fix signed ref-count detection for local MOs The engine uses negative ref counts to identify thread-local managed objects, but the ABI exposes the value as unsigned. Cast it to int32_t before comparison so local objects bypass the shared wrapper cache and pool, preventing incorrect cross-thread reuse of thread-local objects. (cherry picked from commit b47842c) * fix: package path should contain autorun (praydog#1863) Signed-off-by: LingSamuel <lingsamuelgrace@gmail.com> (cherry picked from commit d7d59ad) * Preserve the previous session log across restarts (praydog#1846) re2_framework_log.txt was opened with truncate=true, so the previous session's log was destroyed as soon as the framework was loaded. After a crash this made it impossible to inspect the log of the session that crashed: restarting the game, which is the first thing anyone does, had already overwritten it. Rename the existing log to re2_framework_log.prev.txt before creating the logger, so the previous session survives a restart. All filesystem calls use the std::error_code overloads, so a failure (e.g. a locked file) quietly falls back to the old behaviour instead of blocking startup. At most one previous session is kept: an existing .prev.txt is removed before the rename. (cherry picked from commit c36e8c4) * .NET: Add console window display option (cherry picked from commit d052e8f) --------- Signed-off-by: LingSamuel <lingsamuelgrace@gmail.com> Co-authored-by: praydog <praydog@praydog.com> Co-authored-by: Gino <60258854+ZGako@users.noreply.github.com> Co-authored-by: Sarasa Kisaragi <lingsamuelgrace@gmail.com> Co-authored-by: wdre9 <15378433390@163.com>
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["package"]["path"]contains autorun before the first script was executed.But in
run_script, it is usingregistry()["package_path"]:So the global package path doesn't contain autorun anymore, which makes dynamic
requiredoesn't work.