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Depth Pass: data-driven combat, content catalog and Content Lab - #19

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ramonsamagaio merged 20 commits into
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nyra/depth-content-pass
Aug 23, 2026
Merged

ramonsamagaio merged 20 commits into
mainfrom
nyra/depth-content-pass

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Adds a data-driven content spine for Marchbound instead of hardcoding weapons, monsters, projectiles and tile variety inside CombatArena. Includes ContentDB + JSON catalogs, 20 attack definitions, 13 projectiles, 26 items/weapons, 36 monsters, 24 local tile variants, DepthCombatArena weapon-specific melee/ranged behavior with knockback and projectile payloads, content-aware biome rosters/drop candidates, richer local ground variation, inventory weapon behavior readout, and a scene-driven Content Lab editor with browser-safe user:// overrides and link validation. Must pass strict Godot 4.7.2 parse, smoke and Web export before merge.

@ramonsamagaio
ramonsamagaio merged commit f894bff into main Aug 23, 2026
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