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Depth II: field building kit and reusable status effects - #20

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ramonsamagaio merged 10 commits into
mainfrom
nyra/depth-status-building-pass
Aug 23, 2026
Merged

ramonsamagaio merged 10 commits into
mainfrom
nyra/depth-status-building-pass

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Extends the new data-driven content spine with statuses and field buildings. Adds Burning, Poisoned, Chilled, Stunned, Sundered and Hexed runtime effects; elemental arrows/spells now apply actual status behavior. Expands expedition building from one Watchtower to Watchtower, Spike Trap, Field Camp, Arcane Pylon and Palisade, selected with C and built with B from resources harvested during the run. Adds statuses/buildings to ContentDB and Content Lab. Must pass strict Godot 4.7.2 parse, smoke and Web export before merge.

@ramonsamagaio
ramonsamagaio merged commit 94eeba0 into main Aug 23, 2026
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