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Retention Pass: March Chain, Nemesis, Weapon Memories, Gambits and Reactions - #21

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ramonsamagaio merged 22 commits into
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nyra/retention-systems-pass
Aug 23, 2026
Merged

ramonsamagaio merged 22 commits into
mainfrom
nyra/retention-systems-pass

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@ramonsamagaio ramonsamagaio commented Aug 23, 2026 •

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Adds interconnected retention systems focused on emergent decisions rather than passive timers: persistent March Chain push-your-luck rewards banked at Dawnkeep; Pursuit escalation that makes repeated wins attract stronger enemies, extra Elites and Hunter Packs; a persistent Nemesis that rises from defeat, ranks up when it escapes, and invades future expeditions; Weapon Memories that permanently awaken equipped weapons through combat history and boss memories; combinatorial status reactions such as Thermal Shock, Plague Bloom and Fracture; and Frontier Gambits that pause a run with three high-power/high-cost choices. ContentDB and Content Lab gain reactions/gambits. Save schema moves to v2 with retention persistence. CI now also runs a dedicated Retention ecosystem smoke that executes Gambit, status Reaction, Pursuit Hunter Pack and Nemesis invasion before Web export.

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ramonsamagaio merged commit 76a1d54 into main Aug 23, 2026
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