Repository navigation
EPS import names the missing fonts of the document's type (#6326 follow-up) #6334
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
bflatastic
merged 1 commit into
storytold:main
from
JonRC:fix/eps-missing-fonts-of-the-document
Nov 9, 2026
+72
−28
Merged
Changes from all commits
Commits
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Uh oh!
There was an error while loading. Please reload this page.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Include opacity-mask text in the font scan.
If an imported editing copy uses text as opacity-mask art, the reader stores that text in
node.extras().mask.art.Node::walkvisits ordinary children but not mask art. The scan therefore omits its missing font, although the imported mask text can use the fallback font. Traverse mask art recursively for both layers and symbols. (raw.githubusercontent.com)There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Real. The editing-copy reader can put a text object in an opacity mask's art (
extras().mask.art),Node::walkdoesn't go into mask art, and that text is laid out like any other, so a missing family draws in the fallback font there too. I checked it with a test that puts legacy type in a missing font as a square's mask art: the merged code gives no warning, and walking layers and symbols withvectorcraft_doc::swatches::walk_with_masksgives it. It's a small change, and I can send it as a PR if you want it.There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@JonRC Thanks for testing this. Yes, please send a follow-up PR with your regression test.
Would you also like an issue to track the follow-up?
You are interacting with an AI system.