🔬 🔈 graph-based audio engine
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Updated
Aug 7, 2026 - C++
🔬 🔈 graph-based audio engine
Flutter low-level audio plugin using SoLoud C++ library and FFI
Develop iOS Android app in java, Cross platform java virtual machine , the minimal jvm .
Native Windows virtual audio router & mixer that capture per-app live audio, mix mics & soundboard FX, and route seamlessly to Discord, OBS, or games.
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio
Next generation CmdPlay; Realtime CLI for Colour ASCII playback
A low-level audio recorder plugin which uses miniaudio as backend and supporting all the platforms. It can detect silence and save to WAV/Opus audio file. Audio wave and FFT data can be get in real-time as for the volume level.
VVrap of the excellent miniaudio C audio library
Persistent ImGui editor for Faust audio programs
Zig build package and wrapper for https://github.com/mackron/miniaudio
2D Game Engine - Build a 2D game with C++
A small C# game audio library
Advanced audio library management and playback tool
a wrapper for LabSound(graph-based audio engine)
Cross platform desktop music player, with the ability to download files, ability to share status in Discord, playlists, keyboard shortcuts, volume stabilisation, statistics and more!!!
cross-platform audio engine.
A high-level real-time audio library for playback, generation and recording, focusing on ease of use and performance. Based on miniaudio.
Audio Streaming and Sharing Platform for popular audio formats
C++ audio BPM & beat-offset detector using FFT onset analysis and robust tempo candidates (Top-3 aware), with CMake build and unit/integration tests.
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