steam-audio
Here are 24 public repositories matching this topic...
Immersive spatial audio extension for Godot, using Valve's SteamAudio
-
Updated
Apr 10, 2026 - C++
Auto-generated C# / .NET bindings for Valve's Steam Audio (Phonon)
-
Updated
Aug 9, 2025 - C#
This repository contains a VR Unity game that immerses the player in a firefighter experience. With realistic simulations of fire hazards and emergencies, the game aims to train and educate players on firefighting techniques and safety measures.
-
Updated
Feb 10, 2023 - C#
Java Bindings for Steam Audio
-
Updated
Mar 14, 2017 - Java
💨🔊 Steam Audio for three.js / react-three-fiber
-
Updated
Aug 10, 2026 - TypeScript
Unreal Engine 4 / UE 5 multiplayer sample project for 4Players ODIN voice chat
-
Updated
Nov 6, 2026 - C++
PBA - Physically Based Audio for Garry's Mod: sound travels through doors, windows and corridors, not walls
-
Updated
Nov 12, 2026 - Lua
Multichannel spatial audio data generator in cooperation with AAU & Jabra
-
Updated
Jun 14, 2024 - C#
Implementation of EntityX with WIP systems for OpenGL, Bullet3, and Steam Audio.
-
Updated
Feb 9, 2021 - C++
Vencord plugin: place Discord voice chat members in a virtual room and hear them in 3D (HRTF), positions synced between users
-
Updated
Oct 11, 2026 - TypeScript
A game engine built in C++ with OpenGL
-
Updated
Aug 8, 2025 - C++
An experimental audio-visual project using SFML and Steam Audio.
-
Updated
Oct 22, 2024 - C++
AI-driven Rust reimplementation of Valve's Steam Audio: spatial audio, HRTF, sound propagation
-
Updated
Nov 10, 2026 - C++
Add this topic to your repo
To associate your repository with the steam-audio topic, visit your repo's landing page and select "manage topics."